Author Topic: CScatter jitter curve  (Read 4701 times)

2017-05-16, 16:34:55

romullus

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I wonder why CScatter's UV map distribution jitter has some built in curve? It seems to me that linear translation would be more logical, wouldn't it? Not that it bothers me much, but still would like to know if there's some reason behind this.

You have to click on the image to see animation.


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2017-05-19, 17:44:09
Reply #1

Ondra

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are you sure the curve is inside scatter, and not caused by how 3dsmax animates the number - with some ease in/out curves by default?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-05-19, 19:13:55
Reply #2

romullus

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That pink box is moving in linear fasion and you can see what curve i had to make to roughly match its movement with CScatter's jitter controls.
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2017-05-19, 19:22:23
Reply #3

Ondra

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oh, i thought it was the other way around. can you share the scene?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-05-19, 19:57:27
Reply #4

romullus

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I don't think i had save it, but it's easy to recreate. I will attach it here.
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2017-05-19, 20:47:17
Reply #5

romullus

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Test scene.
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