X-Rite ColorChecker sRGB chart. Here is Dubcat's guide for example :
https://forum.corona-renderer.com/index.php?topic=10409.0This will give you 'consistent' colors but I still don't truly believe those values + Corona's BRDF (or other renderer's necessary) model will give you "the" physical representation of real-world material albedo.
The reason for my disbelief is two fold: The X-Rite chart was meant for simply getting consistent neutral tones to counter-act each sensor's different color capture (warmer tones in Canon,etc..). It was not created to supply values to feed digital shaders. Second, somehow all the different BRDF implementations still give different results and I don't meant just specular representation from GGX distribution I mean as complete package.
Would love to see Vray's photoscanned bdrf matched against these flat x-rite colors, to see how exactly do they compare. Somehow surprisingly, almost nobody uses that damn thing :- ) ? It does one thing to guarantee identical result: it scans value to exact spec the shader reads it creating bespoke brdf for each material.
Last thing, because historically 3dsMax had linear color picker, and currently Corona gives you alternative option for gamma compensated (sRGB) picker, do not just read values from other people. If someone writes 230 RGB what does it mean ? It's vastly different value depending on gamma.
Also, some paint websites, like e-paint, give you "Light Reflectance Value", this is defacto linear albedo value. Since I don't believe there is any concept of diffuse/specular albedo division in real-life (outside of capturing it through polarization), I believe this to be value for both. I usually deduct the minimal specular reflectance non-metals have (2-4perc.).
So if some generic white paint as 92 perc. LRV, is matt paint, I deduct 2perc. base specular, which gives me 90perc. linear albedo or =0.9 Linear value, 0.9x255=230 linearRGB value or 243 sRGB/gamma-corrected. That would be fairly ultra-bright paint and it's no problem for old, oil-based, glossy paint to be as little as 60 perc. LRV, the difference is pretty large for what passes as "white" in real world :- ).