Author Topic: Reflection Override and Refraction Override when on, remove diffuse texture.  (Read 2559 times)

2017-04-13, 20:38:36

Bracer

  • Active Users
  • **
  • Posts: 11
    • View Profile
Situation 1:
HDRI in Environment Map.
All is perfect, reflection is perfect, refraction is perfect, the diffuse texture a.k.a color slot's map, is showing.

Situation 2:
Uncheck "Use Map" in Environment [So that it will be black background on render]
Drag the environment map unto Reflection Override and Refraction Override.
Everything works, but diffuse texture is now not showing, model appear as black but with correct reflection and refraction.
What happened to the diffuse texture ?

2017-04-13, 20:53:34
Reply #1

PROH

  • Active Users
  • **
  • Posts: 1219
    • View Profile
Hi. If I understand correct, your scenelight is the HDRI. So when unchecking "use map" in the environment tab, you're actually replacing the scenelight with a black color = no light.

If you want to render with a black background, but with the light from the HDRI, then check "use map" and activate the "direct visible" override in the render setup with a black color.

Hope it helps

2017-04-13, 23:38:16
Reply #2

Bracer

  • Active Users
  • **
  • Posts: 11
    • View Profile