Author Topic: shading normals  (Read 2300 times)

2017-04-12, 18:48:29

Pixelatedvertex

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Hi,

not sure yet if it could be a bug, but I'm running into some trouble with shading normals.
In Blender, I either set my model's shading to Smooth or to Flat, but the smooth shading in corona doesn't seem to take into account the auto-smooth setting of the geometry, so unless I model some supporting edges around all hard edges of my model, I get smoothing across all the edges of my model, regardless of their angle.

Did anyone else run into this? Is there some setting I might be missing?


2017-04-12, 20:47:43
Reply #1

burnin

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Yes, known issue ;)

Issue# 88: Wrong Smoothing
Issue #33: No normals support

Bypass, fix by applying EdgeSplit modifier.

2017-04-12, 21:03:28
Reply #2

Pixelatedvertex

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ah, thanks!