Author Topic: Corona AO produces Light Leak Like CRAZY!!  (Read 4126 times)

2017-04-08, 13:09:49

banijamali

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Hey everyone.
Thank you Corona team for this great rendering engine.
Although we encounter problems using this renderer, (which all other renderers have too) but I like it the most.

Anyway I have faced a strange problem here. when I use Layered material and put a Corona AO in the Mask slot (I'm trying to create VRaydirt-like material), I get LOTS of light leaks in my scene. I can't believe the amount of the light leaking in from almost everywhere!!

PS. every surface is shelled and the only light source is CoronaSun+CoronaSky, got no glasses in my window and also have used Corona Portal.

PS. There are NOOO lights in the cabinet shells!!! it's just light leaking in!!!

Thanks in advance.

2017-04-08, 13:17:42
Reply #1

banijamali

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How can I get clearer AO in my scene generally?

2017-04-08, 14:20:44
Reply #2

romullus

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  • Let's move this topic, shall we?
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I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-04-08, 14:40:51
Reply #3

banijamali

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2017-04-08, 14:44:01
Reply #4

sprayer

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try to convert materials in scene to corona, and check position of scene near 0 coordinates

2017-04-08, 14:46:38
Reply #5

pokoy

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2017-04-14, 19:47:36
Reply #6

banijamali

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Well nothing worked for this scene.

Finally I deleted all AO maps.
and also reducing high amounts of bump value in my main materials helped a little.

2017-04-14, 21:25:39
Reply #7

Ondra

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1.6 (latest RC or stable version released in a week) does not have the hidden parameter issues
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)