Quote from: tomislavn on 2017-10-10, 11:34:40Maybe you can replicate it like this Nikola - simple cube with beveled edges and corona material on it with just diffuse and reflection checked. It does appear through IR and normal render as well (not only IR like for MacMac).Thank you for testing Tomislavn. Could I ask you what the problem with this scene is? I created it according to your description, and it works on my both Macs without crashes, and I can edit it in any way, and changes are visible in IR.Nikola
Maybe you can replicate it like this Nikola - simple cube with beveled edges and corona material on it with just diffuse and reflection checked. It does appear through IR and normal render as well (not only IR like for MacMac).
Quote from: Nikola on 2017-10-10, 12:39:25Quote from: tomislavn on 2017-10-10, 11:34:40Maybe you can replicate it like this Nikola - simple cube with beveled edges and corona material on it with just diffuse and reflection checked. It does appear through IR and normal render as well (not only IR like for MacMac).Thank you for testing Tomislavn. Could I ask you what the problem with this scene is? I created it according to your description, and it works on my both Macs without crashes, and I can edit it in any way, and changes are visible in IR.NikolaHey Nikola, notice the weird reflection artifacts on bevel? I think it is the same behaviour as MacMac mentioned on his sphere object.
Quote from: tomislavn on 2017-10-10, 14:51:19Quote from: Nikola on 2017-10-10, 12:39:25Quote from: tomislavn on 2017-10-10, 11:34:40Maybe you can replicate it like this Nikola - simple cube with beveled edges and corona material on it with just diffuse and reflection checked. It does appear through IR and normal render as well (not only IR like for MacMac).Thank you for testing Tomislavn. Could I ask you what the problem with this scene is? I created it according to your description, and it works on my both Macs without crashes, and I can edit it in any way, and changes are visible in IR.NikolaHey Nikola, notice the weird reflection artifacts on bevel? I think it is the same behaviour as MacMac mentioned on his sphere object.Aha, you mean the problem of the burnin's sphere. I can reproduce that problem, but Mac_mac has a really strange problem with crashes and slow rendering speed, so I want to fix this first, then I will try to fix the problem with artifacts.Nikola
Aha, you mean the problem of the burnin's sphere. I can reproduce that problem, but Mac_mac has a really strange problem with crashes and slow rendering speed, so I want to fix this first, then I will try to fix the problem with artifacts.Nikola
Thanks Nikola :)This is how it looks on my MacPro 2xQuadCore Intel Xeon...previous IR was faster on this machine.https://drive.google.com/open?id=0B9QObP0EzFT7ZVZ6TDZ5TEQ1ZTg
IR with path tracer works awesome :)But I definitely need option for IR window size.When my final output is 4k I don't want to change this res only for speed up IR.I think percentage button would be the best option.Thanks!
More than one object grouped in null under symmetry (A) will not show in IR (B). When ungrouped (C) it renders fine (D).