Author Topic: Corona for Cinema 4D Beta 1 daily build  (Read 213834 times)

2017-08-11, 16:54:50
Reply #375

Marian

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One possible option for large images is to save as CXR with denoising set to gather for later, and use the Corona Image Editor to do the Denoising outside of the 3D application (as then there is much less memory overhead required without C4D running and the scene loaded etc).
So its working (super :) ), but it isn't for batch rendering. Option to save it as CXR is only in Corona VFB, so I cant put files into render queue....

2017-08-11, 17:00:51
Reply #376

bb

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it saves CXR if you use Dump to EXR from Picture Viewer
« Last Edit: 2017-08-11, 17:04:41 by bb »

2017-08-11, 17:28:03
Reply #377

Marian

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Could you show screenshot or be more specific please...
« Last Edit: 2017-08-11, 17:42:47 by Marian »

2017-08-11, 20:00:53
Reply #378

Marian

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it saves CXR if you use Dump to EXR from Picture Viewer
Found it. But still, you cant put couple files into render queue and select output as CXR (or dump exr)

2017-08-12, 16:00:46
Reply #379

Marvey

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For the crash during denoising, how much memory do your machines have? I tested on a 12K x 8.5K render, just 2 passes, which used 27Gb on rendering, and peaked at about 52Gb during Denoising (varying  between 31Gb and 50Gb for most of the Denoising). This was on a 64Gb machine, and it completed with no crashes.

One possible option for large images is to save as CXR with denoising set to gather for later, and use the Corona Image Editor to do the Denoising outside of the 3D application (as then there is much less memory overhead required without C4D running and the scene loaded etc).

My machine have 128gb memory and the scene was using about 90gb of memory.
Thanks for the info about the CXR i will use it for sure!

2017-08-16, 17:29:01
Reply #380

mrittman

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Any idea when a new daily will be available? Thought there was supposed to be one last week?

Also, do you guys still think Interactive Rendering will still be ready by end of September? Looking like it may be pushed back again :/

2017-08-16, 18:18:59
Reply #381

TomG

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Removed post as I was going too quick and not paying attention to which subforum I was in, sorry.
Tom Grimes | chaos-corona.com
Product Manager | contact us

2017-08-17, 06:43:13
Reply #382

cathor

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Anyone having shading problems with latest daily? I get vertical lines along edges. Related to nornals/phong interpretation maybe?

Cheers,
 

2017-08-17, 11:20:11
Reply #383

houska

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2017-08-18, 06:37:03
Reply #384

cathor

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2017-08-18, 22:09:22
Reply #385

mrittman

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2017-08-20, 06:17:54
Reply #386

iacdxb

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GI is greyed out... can not change...?
And VFB type can't find to set...?

Thanks.

p.s.
ahhhh.... some file was wrong... GI mode is ok, can change GI mode.
« Last Edit: 2017-08-20, 12:03:30 by iacdxb »
Windows, Cinema 4D 2023.

2017-08-20, 09:55:17
Reply #387

Mor4us

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GI is greyed out... can not change...?
And VFB type can't find to set...?

Thanks.

VFB Settings were moved to general c4d preferences in one of the latest dailies

2017-08-20, 10:36:22
Reply #388

iacdxb

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Thanks for update.
In GI mode, no more path tracing, and where I can find update features/ report ...?

Thanks.

...
« Last Edit: 2017-08-20, 19:06:25 by iacdxb »
Windows, Cinema 4D 2023.

2017-08-21, 14:48:28
Reply #389

Nikola

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Hi All,

I would like to apologize for the daily build delay. Implementation of saving the render took a whole last week because Cinema does saving in the local render on its own, but in TeamRender we must reimplement whole saving logic ourselves for some reason. So it is not rocket science, but it is very time-consuming to test implement and check all possible combinations of saving options, but we are developers so it is our job and I don't want to make excuses. Fortunately, it is ready. Today I am fixing some bugs in edge cases which I found during testing of Teamrender and tomorrow I would like to test and to fix rendering of animations in Teamrender. This should be enough to release the next daily build.