Author Topic: [feedback] Failed DR nodes with low ram would make the workstation unresponsive  (Read 1988 times)

2017-03-25, 12:02:57

cgifarm

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Hello everyone, Alexandru from CGIFarm here,

I want to share my experience rendering high Ram usage scenes.

If you have mixed ram configuration on your farm, some of the nodes might get into trouble parsing the scene and become unresponsive.
That's not a big issue if you still have some nodes that picked up the scene and it's processing, the problem is that the workstation become
unresponsive too and you cannot stop the render and it won't stop automatically anymore.

I solved this problem by making a group only with the high ram configured nodes, but you don't know how much ram the scene is going to use
until you actually submit it, so it would be great if the nodes could be removed from the DR if they become unresponsive and leave the others continue the work.

Thanks for your time!
Good luck!
« Last Edit: 2017-04-13, 11:25:48 by Ondra »
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2017-03-26, 12:15:33
Reply #1

Ryuu

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Which version of Corona are you using? If it is the latest stable version, would it be possible for you to test daily builds? The DR has been received few major updates since 1.5.

2017-04-05, 20:32:01
Reply #2

Ondra

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Do you have VFB+ installed? If yes, can you try running it without it?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-13, 11:26:07
Reply #3

Ondra

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hi, any updates? See my previous post
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-24, 18:34:27
Reply #4

Ondra

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presumed fixed in the massive DR bugfixing before release
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)