Hi Everybody,
I would like to know your opinion about this issue.
I have a lamp 3d model and I want to test its photometry while I move the light source.
The light source in not visible directly because it is inserted in its support but the light source (corona light) has all its visibility parameters turned on.

The light should reflect on the upper chrome dome and than should bounce on the ground illuminating the scene.

I tested it in
Maxwell render and it works fine, because it is totally unbiased. This is the result I want to achieve:

Strangely I can't reproduce this behaviour in Corona, unless I set the light direction on both sides or I flip it toward the ground. This is the dark render:

I am testing it both with a disk light and a sphere. Obviously the sphere light source produce some lights but it is still hidden by the support:

I tried to turn on the caustic on the chrome material of the reflecting dome and I tried to set the MSI to 0, but it doesn't help.
I know I can flip the light toward the ground and adjust the directionality parameter in order to achieve the result but is is not physically accurate:

Can somebody help me fixing this issue?
Many thanks