Welcome to the boat of complaning about the vector pass :D
Last time I properly checked was
here including video.
I found, that you had to follow DeadClown's Normalization process, which you already found, but still the Output was Worldspace (thus the teapot comparison was wrong), not camera space, which defeats the purpose of a vector pass for MotionBlur.
The discussion ended with the lead dev stating, that a camera mode is now included, I didn't verify this on my own however, as I didn't need it for my projects.
Have you tried DeadClown's method with the Camera Mode?
I will check this evening again, whether I can make it work.
If not, then we can both perma spam the devs with mean smileys.