Author Topic: Corona round edges map problem  (Read 5804 times)

2017-02-10, 15:43:01

denisgo22

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Hey guys!!
somebody generally used Corona round edges map for render???
in my opinion it's not working at all/
Scene; Simple box object with same material only with and without Round Edges map in bump slot///


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i think this must be same material only with round edge or no ???:)
Corona 1.6 last Daily Build 2017/01/11 and max 2017

2017-02-10, 17:51:50
Reply #1

denisgo22

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Sorry-:( but this problem in world units of 3dmax/
in this scene display units cm/
System unit- inch/

Is this a problem for Round edge map or this must work correctly ????

2017-02-10, 18:18:20
Reply #2

pokoy

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It should work in display units always. But it shouldn't have to look that bad even inches were used since that's only a factor of 2.65 - probably a bug in the 1.6 daily then.

2017-02-10, 19:01:03
Reply #3

denisgo22

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It should work in display units always. But it shouldn't have to look that bad even inches were used since that's only a factor of 2.65 - probably a bug in the 1.6 daily then.

Same problem exist also in 1.5.2.
As this bug,-- (is this bug)--- in both versions of Corona////

2017-03-01, 13:12:56
Reply #4

martinsik

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I have tried to reproduce this problem, but for me it works fine - i.e. setting the radius to 0.05 cm on 60cm box has almost no visible effect.
Could you please sent me some simple scene, where this problem occurs to you?

2017-03-22, 15:47:24
Reply #5

Ondra

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any update? a scene? ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-04-01, 23:21:34
Reply #6

Ondra

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cannot reproduce
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)