Author Topic: Photorealistic Render  (Read 6639 times)

2017-01-24, 10:31:15

ky101

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Hi,
I've tried to do everything to improve this render but it still looks so flat.
Already used IES lights and HDRI, tweaked all the materials. Any pointers on how to make it more realistic?
Thanks

2017-01-24, 11:34:17
Reply #1

Geezer

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Lets be clear.
You are concerned about aesthetics and not about how "photoreal" your image is.
Go for traditional arts and leave the rendering part for now.

Start here :


If you like it continue with this :

http://www.ipoxstudios.com/

2017-01-24, 13:23:31
Reply #2

maru

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Quick thoughts:
-play with post processing in the vfb
-introduce more contrast (by changing materials brightness, reflectivity, light intensity,...)
-add directly visible sunlight
-improve models and textures so that they don't look so game-engine-like
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-01-24, 19:22:14
Reply #3

mferster

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Things I would do:
-change the material of the chair in the corner, it's too distracting. Maybe make it the same as the throw blanket.
-like maru suggested add a direct sunlight into the scene.
-lower the view of your composition so you get less of the ceiling and more of the bottom of the bed.
-add a blueish fill light behind the camera so it catches the left side of the bed
-lower your exposure and add some contrast in the post section of your vfb

I've done a photoshop mockup with some of the suggestions I have put forward.

2017-01-25, 17:33:18
Reply #4

maru

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Next step: add bloom and glare to make the light bulbs look better
Also, a different camera angle could help. You did not really follow the advice "lower the view of your composition so you get less of the ceiling and more of the bottom of the bed". :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-01-25, 19:31:47
Reply #5

t-tucker

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Its not bad, looks nice so far. here are some of my thoughts:

- its looks like the proportions of the chair are wrong, looks stretched - or what focal lenght did you use?
- why is the material of the wall (left side, behind the bed) reflecting the window so much? it looked like a fabric, but with this reflection it seems like plastic - make it more diffuse
- i guess u have a light behind the cam?! change it to an bouncing box and let a direct light from outside the window reflecting back some rays towards the bed
- and the most importent part is - why is there nothing to see outside of the window? change it and it will bring much more realism ;)

good luck!



2017-01-25, 19:51:28
Reply #6

mferster

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Hah, I think you guys are mistaking my photoshop suggestion mock-up for the original posters.

:D

2017-01-26, 15:26:00
Reply #7

maru

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oh shi-
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-01-26, 16:10:04
Reply #8

totinguis

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If the image doesn't have a solid foundation you won't be able to fix it in post with bloom and fancy flares. Light is light, if your composition, framing, materials are not good there is nothing you can do with IES or HDRIs to make it look good.
First, work on your framing and composition, right now it is not interesting at all. Elements in your image are cut off the frame and you don't have a sense to where you should look first and where to rest your eyes. Try to give the viewer a sense of space and how you could walk around.
Second, materials look flat. Almost look like a simple diffuse. Work with your glossiness map, it gives depth and richness to your surfaces, add variation. White is never white. Add imperfections, subtle bumps. It will make your roughness and speculars pop up. Every single material should have reflection, even though it is a matte surface. Avoid CG edges. Break up your geometry, make it look more natural. Basically add layers and layers of variation and subtle imperfections.
Your image does not have shadows. Learn to color grade. Take a look at some tutorial about color grading and reading scopes. If done right it will dramatically improve the look of your colours and grey values. Don't be afraid of shadows or having darker areas in your image. Show something through the windows. Even though a photograph with a correct exposure for the inside will result in a overexposed outside (unless it is a HDR picture), you will still see some of it.
Finally for light, try for find a more interesting situation, again, to generate more shadows.
There are always a lot of things you can do to improve and image, these are some of which I would consider. Also, look for a reference, always work with references.