Author Topic: Astronomic centre and refuge  (Read 8450 times)

2017-01-17, 14:07:15

FAZ

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Hi all,


This are images for a graduation project. Context : Andes mountain range.

Base architectural model was made in Rhino 5.0, and environment in 3dsmax 2017.
Rendered with Corona Renderer 1.5
A little of Post Production with Adobe Photoshop and Lightroom.
Architect. Julio Illanes Troncoso

More projects at :
https://www.facebook.com/FAZARQS
https://www.behance.net/ivanzps9e49
https://www.behance.net/FAZARQS


« Last Edit: 2017-01-18, 01:44:45 by FAZ »

2017-01-20, 11:32:43
Reply #1

maru

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Awesome renders, Facebook feature, and not a single comment? Come on! :)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-01-20, 17:40:46
Reply #2

FAZ

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Awesome renders, Facebook feature, and not a single comment? Come on! :)
Thanks for your comment Maru, and yes, as the rest of people, I also need the criticism, no matter what type, that's the idea of ​​share the work, growing up with criticism.

Regards to all.

2017-01-23, 17:19:04
Reply #3

PMendes

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The snow looks great! How did you manage to make such a realistic snow? Can you explain the process, shading etc?
----------------------------------
Modelarq3D
http://www.paulo-mendes.com

2017-01-24, 08:35:24
Reply #4

tomislavn

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Oh man, that's some high quality work. Fantastic renders! :)
My 3d stock portfolio - http://3docean.net/user/tomislavn

2017-01-24, 10:59:55
Reply #5

kizo

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great set of images.I like your scene very much and the specific color palette also.The vertical frame fits great on come of the takes but I still prefer the horizontal one due to the display formats we all use.

cheers

kizo

2017-01-24, 22:34:24
Reply #6

FAZ

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Oh man, that's some high quality work. Fantastic renders! :)
Thanks tomislavn! :)

2017-01-24, 22:47:38
Reply #7

FAZ

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great set of images.I like your scene very much and the specific color palette also.The vertical frame fits great on come of the takes but I still prefer the horizontal one due to the display formats we all use.

cheers

kizo
Hi kizo, yes, im agree with you about the vertical frame, it was an exploration, horizontal frame is perfect becouse the monitor generate an automatic adjustment for the image, but at vertical format you must scroll the image to see all and this doesnt allow to contemplate the complete image automatically (at least in the forum), but i really think that the perfect way must be: Vertical spaces=Vertical format, and Horizontal spaces=Horizontal format.

Thanks for comment !

2017-01-24, 23:25:40
Reply #8

FAZ

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The snow looks great! How did you manage to make such a realistic snow? Can you explain the process, shading etc?
Hi PMendes!
The snow was made from a mix of real displacement maps edited in psd, and for the snowy road i also create a diffuse in psd.
Regards!

2017-01-25, 11:54:36
Reply #9

GranDosicua

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What amount of great work! Congrats!
Corona RenderER. C'mon, is not so difficult...

2017-01-25, 15:43:20
Reply #10

FAZ

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What amount of great work! Congrats!
Thanks GranDosicua! :)
Regards.

2017-04-05, 07:39:54
Reply #11

orenvfx

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great work!
can you share some tips how to blend people images into 3d scene so good?

any tutorials that you inspired by?

thanks! good job

ok my bad.. its 3d peoples
the models look real :)

2017-04-05, 19:55:50
Reply #12

yagi

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your renders are astronomical :)  not sure theres anything left to criticize here. btw: are these people 3d models from renderpeople.com ?

2017-04-06, 14:47:19
Reply #13

FAZ

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great work!
can you share some tips how to blend people images into 3d scene so good?

any tutorials that you inspired by?

thanks! good job

ok my bad.. its 3d peoples
the models look real :)
Thanks orenvfx!
Yes, are 3d people. The only problem is to create a good situation because they don't fit in all contexts.

2017-04-06, 14:49:25
Reply #14

FAZ

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your renders are astronomical :)  not sure theres anything left to criticize here. btw: are these people 3d models from renderpeople.com ?
thanks for your comment yagi.
And yes, some of these 3d people models are from that page. :)