Absolutely stunning work! I'm curious, is the styling/setup/colors all you or part of your collaboration with the print agency/client?
I'm really impressed man. Top notch job!
Together with WeDesign (they've designed catalogue) we came up with the styling (concrete industrial interior). After that I got information from client (Profim) about the models and textures of furniture they'd like to see on each page. With that information I was preparing first compositions of the scene (white, without any textures so far) and again together with WeDesign we were making some corrections to make it fit the catalogue (text, titles, etc.). After all of this I was choosing colours, accessories, etc. And again together with WeDesign and Profim we were working on all of it to make it look good in catalogue, show textures exactly how they wanted etc.
I must say that at the end preparing this catalogue was a really nice collaboration of all three: Me, WeDesign and Profim.
I have one question:
All of those images have perfect lighting. Everything is lit in a uniform way, very soft and realistic.
From my observation, most of your lighting comes from the side of the image or above, like if there was a window or something like that on the room.
Every time that I try to do this, even with exposure control and all of other features from Corona, I always get the opposite side of the light source darker than I would like it to be (not the uniform look that you've achieved)
My guess for resolving this issue was setting a Corona Sun with a large size but very low intensity values, but that didn't work as I expected.
Can you share any advice on lighting or the settings that you usually use?
Thanks, perfect work btw.
That's quite funny because lighting in this scene is so "unrealistic" that is a bit weird that it came up so well.
That studio looked like this (attachment) and i lit it with one of interiors hdris from this pack:
http://www.maximeroz.com/hdri-free-pack/To get desired effects I was just rotating it around (vertically and horizontally) and changing gamma values of the map. In one or two cases there was added a plane light. So as you can see it's quite weird way of lighting and definitely not "real world method".