Hi guys,
I put here some images of a more experimental project. It started as a test for my most expected improvements in 1.5 = displacement. After playing a bit I decided to wrap it up in a small project which ended with this english kitchen from Neptune. Nothing more to say than I'm well impresed by the direction of the displacement in Corona. Still not at the octane real time speed, but I'm ok whith as it is.
As always I saved 32bit exr and did the little retouches in Arion. Dof was made with frischluft in fusion as I feel more confortable working with dof in post rather than in render. And of course 3dsmax2016.
Besides floor generator pro, the other script used was XrayUnwrap 2 which made unwraping a game, because the brick is a viz park texture combined with some mortar in Ps.
2500px on the longest side with 150passes and 0.5 denoise which took around 2h each on a I7 5960x machine.
Enjoy and feel free to ask or point anything you want in the comments below.
Cheers