Author Topic: Metropolis light transport  (Read 14866 times)

2015-09-16, 11:06:28
Reply #15

metken345

  • Active Users
  • **
  • Posts: 21
    • View Profile
I viewed a rendering program on the market.
 I've tested. I did not see the good as Corona. You found the right place ...
Corona best. VCM work very good.

2018-04-25, 13:22:40
Reply #16

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
metropolis just does not work and never had. It might work occasionally in some scenes, but it is very easy to find a scene where each particular metropolis flavor fails. And it is not progressive in the sense you are used to, the image randomly abruptly changes when rendering - you see an image with completely missing portions that appear randomly out of nowhere after a random amount of time... or not at all

Some examples from our experiments:






Hey ! sorry, i'm a bit late to the party! ^^

What metropolis implementation is this ? Veach's one ?

2018-05-07, 17:56:00
Reply #17

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
indeed a "bit" late. AFAIK it was that energy redistribution stuff... dont remember the exact name, the one with very short chains
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-05-07, 18:35:41
Reply #18

Fluss

  • Active Users
  • **
  • Posts: 553
    • View Profile
indeed a "bit" late.

Just a bit :)

Thanks for the answer Ondra.