Author Topic: Is it possible to use 3ds max's standard lights in order to create caustics?  (Read 2381 times)

2016-11-25, 12:51:25

fa2020

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The only way to create caustics in Corona 1.5 is to use Corona light but the result of it isn't so interesting. The caustics look unrealistic. In Vray I can use standard lights so as to create high quality caustics but Corona's limitations don't allow such a sharp caustics. Can anybody help me to solve this in Corona?

2016-11-30, 15:20:26
Reply #1

maru

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AFAIK there is no way to enable any kind of area for the 3ds Max lights, so I would bet this is not possible. Anyway, caustics in Corona are still WIP, but they will be done at some point. Currently you can use the experimental Bidir/VCM engines to render caustics, although this comes with some limitations, so it usually pays off to fake them in some way. See:
https://forum.corona-renderer.com/index.php/topic,5431.0.html
https://forum.corona-renderer.com/index.php/topic,10779.msg78090.html#msg78090
https://forum.corona-renderer.com/index.php/topic,3093.msg22743.html#msg22743
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-11-30, 17:46:23
Reply #2

Ondra

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as 3dsmax lights are very un-physical, I doubt they will ever work reasonably with caustics in Corona. But we will try to make the Corona Lights work some day...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)