Author Topic: non homogeneous fog  (Read 8432 times)

2016-11-15, 15:15:21
Reply #15

maru

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Yes, there is a way to do this - just use 3ds Max native environment effects (fog, volumetric fog). It can be used to produce really nice results.
I always thought that native enviroment effects does the same thing as Corona's volumetrics. Is there substantial difference in their behaviour? Might be worth to give it a try.
As pokoy and mraw said, it is just a post effect, and it does not get any shading. But it can be sometimes used to create nice aerial perspective.
Marcin Miodek | chaos-corona.com
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