Author Topic: Takua Render (CPU + GPU VCM renderer)  (Read 16145 times)

2016-11-09, 13:26:40
Reply #15

Ondra

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But may i ask again, why doesn't it supports all available features if it "contain" progressive pathtracing by default? :))

because the other light transport parts make it incompatible with a lot of features. It is not just matter of adding the 2 results from two methods in photoshop, that would produce very bad results. the algorithms are interconnected on a very deep level, you cannot separate them and make one of them compute all fakes/extensions and the other just caustics
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-09, 13:45:25
Reply #16

vixu

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VCM is better that Pathtracer ... faster , no light leaks , no fireflies , no needs to gi caching , better performance ...

2016-11-09, 13:57:45
Reply #17

TomG

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But may i ask again, why doesn't it supports all available features if it "contain" progressive pathtracing by default? :))

because VCM and develop panel are gone from 1.6 ... corona is only pathtracer, not vcm ...

VCM is still there - System tab in Render setup, System Settings button, enable devel / debug mode, then the Performance tab shows the same settings as previous versions, including the Bidir/VCM Render engine.
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2016-11-09, 14:01:31
Reply #18

Ondra

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VCM is better that Pathtracer ... faster , no light leaks , no fireflies , no needs to gi caching , better performance ...
no.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-09, 15:53:09
Reply #19

Christa Noel

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because the other light transport parts make it incompatible with a lot of features. It is not just matter of adding the 2 results from two methods in photoshop, that would produce very bad results. the algorithms are interconnected on a very deep level, you cannot separate them and make one of them compute all fakes/extensions and the other just caustics
Hahaa sorry, i thought the blending method is just as simple as lightmix method :D
Thanx for the explanations

2016-11-09, 20:49:22
Reply #20

Ondra

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blending just framebuffers would be horribly inefficient because 50% of a firefly is still a firefly. You need to blend sampling probabilities as well. The math gets much hairier there
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-11-10, 03:20:47
Reply #21

Christa Noel

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... You need to blend sampling probabilities as well. The math gets much hairier there
whoaa it sounds so painful and creepy, I just can advise you to not forgetting the bugsprays when start to rework VCM in the future :D