Author Topic: Adaptive denoiser  (Read 2100 times)

2016-11-01, 21:39:21

GabaCGStudio

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in some cases of shaders with volumetric/scattering feature instead of other regular shaders or very detailed objects (like as Furry objects) needs more denoise sampling and calculation. adaptive denoising will be very helpful for saving the time.

2016-11-02, 13:44:44
Reply #1

maru

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Do you mean some kind of adaptivity in the denoiser, or in sampling generally? There is a adaptivity in Corona already.
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2016-11-02, 14:27:19
Reply #2

GabaCGStudio

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Do you mean some kind of adaptivity in the denoiser, or in sampling generally? There is a adaptivity in Corona already.

i mean adaptive for denoiser ... like as adaptive denoise amount between min:0.6 to max:1 ... or adaptive denoise radius between min:0.1 to max:1 or something like that ...
« Last Edit: 2016-11-02, 19:49:13 by GabaCGStudio »

2017-03-11, 12:45:35
Reply #3

Ondra

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closing as nonspecific request to "make denoising better"
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)