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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Mapped IOR?
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Topic: Mapped IOR? (Read 2189 times)
2016-10-31, 19:12:55
mferster
Active Users
Posts: 525
Mapped IOR?
Hey there,
so I've been doing some experiments with mapped fresnel IOR after looking at this old thread
https://forum.corona-renderer.com/index.php?topic=4602.0
, but I'm running into some issues. Maybe something has changed since this thread?
No matter what constant fresnel IOR value I set, the mapped black value always comes out as 999 IOR and the white value always comes out to 1.
Just looking for some clarification. From what I interpreted out of that thread is that if i set my constant ior value to 5, the white values in my maps should also be IOR 5 and blacks should be 1.
But that's not what I'm seeing from my tests. Am I missing something?
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2016-10-31, 20:09:37
Reply #1
romullus
Global Moderator
Active Users
Posts: 9199
Let's move this topic, shall we?
Re: Mapped IOR?
Yes, IOR mapping was changed to be consistent with other packages. Now IOR is mapped as 1/x. So when your input is white, IOR is 1/1=1 and when input is black, IOR is 1/0,00..1=100..0->999
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2016-10-31, 20:23:58
Reply #2
mferster
Active Users
Posts: 525
Re: Mapped IOR?
Alright, cool.
So if i wanted a specific IOR represented in my map.. what's the most accurate method of converting a specific IOR in that range to a grey value?
edit
* nevermind I'm dumb, I was overthinking it way too much. You just divide 255 by whatever IOR value you are aiming for.
edit 2
And load bitmap as gamma 1.0.... for anyone else who may search for this later
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Last Edit: 2016-10-31, 20:51:32 by mferster
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Mapped IOR?