Author Topic: Nissan Skyline C10 GT-R  (Read 6143 times)

2016-08-10, 10:59:34

FORM32

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Hey guys,

So as a little break from architectural work I wanted to do some car renders. I love classic Japanese sports cars and you don't see them rendered too much. There are much bigger plans for this but I had just finished the Toyo R888 tyres and I couldn't resist and doing a full studio render :) There was nothing to it, just one of the free HDRs provided by Maxime Roz, which are awesome by the way.



I don't have a huge amount of free time, so modeling a car from scratch wasn't going to be an option - I'd lose focus on the project and forget about it, so went to Squir.com and bought the one he has available there. It's great quality, but I knew going in it wasn't going to have the level of detail I wanted however I was probably going to modify it anyway to get more of that hakosuka look. Nothing too wild, just something akin to this or this

Things to do - Lower car a little. Bigger Flares. More detailed grille. More detailed badges. More detailed lights and indicators. More detailed, upgraded brakes. Nicer paint shaders. Build an highway underpass set. Dirty everything up a little. So....nothing too crazy!
« Last Edit: 2016-08-22, 17:41:45 by FORM32 »
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2016-08-10, 11:22:56
Reply #1

romullus

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Nice car and neat render! Definitely will follow this topic.
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2016-08-10, 11:52:27
Reply #2

FORM32

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Thanks romullus! Will hopefully update quite regularly
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2016-08-17, 23:24:21
Reply #3

FORM32

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Not much to update really, did a bit of work on the road surface and the verge. Wheels and brakes of the car are improved, not that you can see in this render!

« Last Edit: 2016-08-22, 17:41:25 by FORM32 »
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2016-08-18, 01:28:16
Reply #4

serch

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Great work, the black and white image blew my mind, I like how is very artistic.
Will you explain a little bit your process?

2016-08-18, 11:30:53
Reply #5

FORM32

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Cheers Serch, I'm glad you like it!

I'm away from my computer right now so can't show screengrabs, but will put something together when the project is a bit further along. I'll try describe as best I can now. It's all quite simple geometry, just 10m sections of road with just a slight bulge in the centre, then instanced and a single noise map applied over all instances to add some variation.

Most of the work is in the materials here. Multiple 10k px long textures with all the markings and varying levels of dirt all blended together with noise maps. I still need to add more variation and create some damaged sections, as the road is broken up into 10m sections I have a lot of control over where the damaged parts will go. On the edges I will also be scattering some tiny debris, where the old asphalt it crumbling a bit as well as dirt, dust and litter being blown off the road to the sides. This will all be geometry.

Post work was done in Photoshop using Arion FX and Camera Raw. I added some chromatic aberration and glare in Arion FX and did some tone mapping. I quite like using Camera Raw because I can save a variety of adjustments easily as a preset. There I adjusted the exposure and curves, added more contrast using clarity. I had initially planned to have this in colour, but as an experiment I converted to B&W and really liked it so kept that!

DOF is rendered. I think it's roughly a 100mm lens, F stop of 12 if I remember correctly, so DOF isn't over the top.
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