Author Topic: Incorrect Reflection with Light Mtl using Opacity  (Read 4655 times)

2016-06-10, 12:43:10

Dippndots

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Just noticed that if using an opacity map in a light material and you have a refractive object, the reflection from the light material looks different depending on if Thin is ticked.

When thin is ticked it seems to ignore the opacity map in the light material.

2016-06-10, 13:03:33
Reply #1

maru

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Any chance to share a scene?
Marcin Miodek | chaos-corona.com
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2016-06-10, 15:04:53
Reply #2

Dippndots

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sure, this should do it

2016-06-10, 16:36:25
Reply #3

romullus

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I vaguely remember some similar issue with light material have been reported already, but i can't find :/
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-06-13, 17:15:16
Reply #4

maru

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It looks like glowing materials (be it light mtl or Corona mtl with self illumination) are always visible in reflections of thin glass, even if they have a pure black opacity map in them.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-06-13, 17:17:19
Reply #5

Dippndots

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I agree Maru, I should've mentioned I tried using the self-illum slot in a coronaMtl too and got the same broken result.