Author Topic: [solved] Flat Diffuse render pass  (Read 2544 times)

2016-06-09, 11:01:24

paulc

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Hello All, I'm trying to render out a flat diffuse render pass (just the bitmap colours, no shading at all, as if it were 100% self illuminated), I've seen that the CShading_SourceColor render element does something close, but it renders out very dark. Does anyone have any ideas why?
Many thanks
« Last Edit: 2016-06-10, 12:27:32 by maru »

2016-06-09, 11:29:31
Reply #1

pokoy

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It's probably linear, you'll have to apply a gamma correction to it I guess.

2016-06-09, 23:15:07
Reply #2

paulc

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Cheers Pokoy, that seems to work! :-)