Author Topic: From Volden  (Read 24927 times)

2013-07-30, 14:15:27
Reply #15

Volden

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Thanks for your feedback!
A bit more renders

2013-07-30, 16:10:12
Reply #16

maru

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I think they have some "artistic" quality. Did you use custom bokeh or just heavy DOF?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-07-30, 16:47:44
Reply #17

Volden

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Yep, I`m using custom bokeh map in most cases. In this case it was Helios-40 lens iris.

And the main view:

2013-07-30, 18:46:57
Reply #18

Volden

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Last one
« Last Edit: 2013-07-30, 19:16:18 by Volden »

2013-08-09, 16:35:49
Reply #19

Volden

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Wild roses

2013-08-09, 16:50:23
Reply #20

Volden

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And I keep setting up metal shader

2013-08-09, 18:27:43
Reply #21

Ludvik Koutny

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Your tests are nice and pleasant to the eye...  but the reason you do not get much feedback could be because they are too simple...  maybe you could create some more detailed and more complex architectural scene using all the assets you have created so far in one well laid out composition ;)

2013-08-10, 06:45:44
Reply #22

Volden

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Youre right, Ludwik.
Right now I am working on personal project, which, I hope, will be realized with Corona renderer.
Here`s the WIP: http://www.render.ru/forum/viewtopic.php?topic_id=152244

2013-08-10, 09:15:51
Reply #23

Ludvik Koutny

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That is exactly what i mean. You have done so many well detailed assets that if you put them all in one scene with a good composition, it is going to be a top notch work. Evermotion front page at very least ;)

2013-08-11, 09:58:14
Reply #24

Volden

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Thanks for your kind words, Ludwik!
I`ll try to do it as cool as I can.

2013-08-14, 08:49:54
Reply #25

Volden

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Leaves material and displacement test

2013-08-14, 13:01:45
Reply #26

maru

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Some leaves on the ends of branches are pure yellow, I think they should be more orange and a bit darker. Maybe all the leaves should be less translucent and less saturated?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-12-10, 02:43:24
Reply #27

Volden

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My "Cosmorelax" competition work on 3ddd.ru

Modeling, sculpting, cloth simulation: Blender
Folliage: XFrog
Rendering: Corona inside 3ds Max

2013-12-10, 04:33:05
Reply #28

klyde

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true magic

2014-07-08, 06:38:02
Reply #29

Volden

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Yesterday`s sketch
Modeling, sculpting, texture painting: Blender
Rendering: Corona Standalone