Author Topic: How to make a photorealıstıc render?  (Read 2637 times)

2016-05-30, 20:44:50

Muhammadjon1996

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Hi everyone, i am new member of corona render. I am student and i am keen on corona render. Please tell me how to make a photorealistic render. I am making a render of kitchen. I watched in one corona tutorial. There was proclaimed that need to put a corona portal. I compared actually results with it and without it. But the difference i havent seen.

I want to make more attractive render. To know how to do. Of course i know is it impossible to become a professional for 1 project or day. However i will be very happy if you help me.

2016-05-31, 10:49:14
Reply #1

Mr.Schorsch

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there is no formula for the look you whant to achieve. First of all take your time. Try to Analyse what the real world has and your Images don't. First Thing i saw looking on your Images were the tiles on the Floor. They are to big. Next Thing is shading and light. Compare your work with the work from others. You will see the differences. IF not... better Change your Hobby.

I don't whant to say it is lazy to ask for tips. But for me there is a slight difference between asking for some shading tips, than asking for an Overall holy grale of arch viz. It seems you are a bit frustrated after your first steps. ... the only way to get better is Keep going the Long, stony way of learning. Sounds a bit polemic but it is the truth. I think no one here is doing great Images right from the start.

regards!

2016-05-31, 16:52:38
Reply #2

maru

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I would suggest imagining this scene in real world. What would the differences be?
-usually windows don't cast such bright, warm-colored light, unless it's a studio with some halogens there, or unless it's very early morning/evening with some very specific lighting conditions - I would use Corona's Sun+Sky setup with a more natural hue
-the dark areas are very dark, the bright areas are very bright - reducing contrast could help (either with tone mapping settings, or by altering materials)
-the contrasty yellow lights - this is just plain crazy, no one would want to use such lights ;)
-the flowers: it looks like you are using 100% red for the petals, and 100% green for the leaves - would be great to reduce saturation, and add some variation, also some reflectivity would be good
-detailed textures, high-quality models - even with great lighting your scene won't look realistic if the models and textures are very "CG-ish"
-take a look at some reference photos and try to reproduce the lighting, materials, and exposure
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us