1st and 3rd is definitely 'terminator'. I deal with by using Turbosmooth on every organic fabric model with strong bump (or any bump at all...). I set the TS to 0 in viewport to not hog performance but 2-3 in render time depending on density. That might also give me astronomically dense poly mesh on verge of displacement, but what else to do.
The middle one could be refraction issue. If the light falling on the item goes through refractive surface and the object has glossy reflection (which every object has...) it might cause another artifact. Solution is 'thin' glass without refraction, or refractive glass in RaySwitch material with Thin mode in GI mode override.
These two are quite workflow killer, hopefully there will be solution to them eventually.