You set the overall multiplier at 0.1 which I think you should also highlight since the default is set at 1.0
No because this doesn't matter at all. Multiplier is the same as exposure. If you lower HDRi multiplier, you have to rise image exposure. Or vice versa. The resulting image is the same, because just like frame-buffer, the HDRi also also linear.
Regarding the second issue:
Did you ever tried putting CoronaSky into material editor ? It's completely over-exposed, because that's physically correct brightness for it. Same goes for PG's default exposure, although I never tested how close it it.
CGI has adopted different convention, and that is the 1:1 for human eye adaptation, but this forces you to use incorrect physical values for other lights or exposure if you leave it like that. You know how you have to use values like 0.05 if you add CoronaSun :- ) ? That's the inconsistency for physical based approach.
Also the guy suggesting to use between 0.454 (reverse gamma ? just no :- ) ..) and 0.7 for HDRi is really bad idea. You can lower gamma for HDRi which lack dynamic range, like some of PG's, but only within measure. 0.7 is already quite extreme, will result in strong color shift, and botched specular amount.
For CG-Source, I found that some of them, are almost 1:1 to CoronaSky/Sun in terms of dynamic range, and never had to go lower than 0.9. It's better to use software like HDRStudio or just manually in Photoshop to boost Sun to correct levels instead of using gamma trick.