Didn't mean to make that title rhyme, but what can you do? :)
We're having a little trouble with render selected at the minute. With only one very small and fairly simple object in the include list, the render at 1080p still seems to take quite a long time to reach only 50 or so passes - in the region of around 2 minutes. We've noticed that this is helped a lot by using a region around the object, but this isn't practical for animation, which we're doing, since the object is visible across most of the frame, so the region would be the whole frame.
Are we doing something wrong here? Is there a way we can optimise?
Currently using daily build from April 24th. We *could* move to 1.4 for this if it would help?
Cheers,