Author Topic: Howto setup Real Displacement Textures for Corona ?  (Read 3402 times)

2016-04-13, 16:18:36

guest_guest

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Hi,

what is the best workflow and setup for real displacement textures for corona?? http://real-displacement-textures.com/

2016-04-13, 16:22:09
Reply #1

romullus

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I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-04-13, 16:29:03
Reply #2

guest_guest

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Ok ... my biggest silly question is about displacement!! how to get best displacement?? is the base object's division (or topology) affects the final result?? what is the best base object's division?? quad ? octa? tri?
« Last Edit: 2016-04-13, 16:44:46 by guest_guest »

2016-04-13, 17:13:09
Reply #3

romullus

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Best topology for displacement is to have as much equally sized polygons as possible. Other things pretty much doesn't matter.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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