Author Topic: 1.4 performance vs 1.3 bucket performance in full memory situation ???  (Read 13119 times)

2016-04-09, 15:54:50
Reply #15

Ondra

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hey guest_guest, please don't use too much exclamation mark in forum, it makes you looks like an unstable joke. :)

Who are you? are you moderator?? seems that this forum has several moderator that can be block me every time ...
I just did. Please calm down and come back in 2 days.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-09, 16:08:05
Reply #16

romullus

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hey guest_guest, please don't use too much exclamation mark in forum, it makes you looks like an unstable joke. :)

Who are you? are you moderator?? seems that this forum has several moderator that can be block me every time ...

You have two options: A. start acting as grown up responsible adult and receive all benefits this forum can offer B. continue to jerk around and cry every time your new account is banned.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-04-11, 23:27:29
Reply #17

guest_guest

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You have two options: A. start acting as grown up responsible adult and receive all benefits this forum can offer B. continue to jerk around and cry every time your new account is banned.
hey Moralist !! Psychologist!!
Do you have any options for memory problem?

for example: A.out of core rendering B.out of core rendering

Redshift is GPU based renderer with out of core tech!!

 Corona is proudly cpu base !?! does not have out of core ?!?!?
« Last Edit: 2016-04-11, 23:34:46 by guest_guest »

2016-04-11, 23:52:55
Reply #18

Ondra

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Why did you request deletion of your account just to create a new one?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2016-04-12, 02:50:18
Reply #19

FrostKiwi

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Corona is proudly cpu base !?! does not have out of core ?!?!?
Although immaturely asked, it's still a valid question worth answering:
CPU and GPU out of core approaches are vastly different.
When VRAM is full, you can offload part of the data set onto RAM and let the GPU work from that set of virtual memory.
Once you go to CPU and you RAM is full, you don't have a RAM 2.0 you can offload to. The only option is slow non volatile memory types, which all require some kind of trickery and hacks not to completely cripple performance. You could make the argument, that Windows Paging is already some kind of out of core rendering, but as you see, offloading everything naively, is awful.
So you need some kind of smart algorithm, maybe camera cone based, or culling based offloading, whatever you can think up, combined with some smart tree cache file you can draw from in a smarter manner than let's randomly throw data onto disk and pray it's the right one.

Anyway you go, you will get a substantial performance hit and thus this is not a priority. Furthermore with CPUs you have the option to upgrade RAM, with GPUs you are stuck. What is vital for GPU renderers to even have the possibility for large scale rendering, is merely a feature of many for CPUs, overshadowed by more important things.
And you are right in some form guest_guest, a large part of the early corona adopter crowd work in ArchViz and their voices for features were heard louder, then more exotic features. The feature request subthread is there for a reason.
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2016-04-12, 03:53:03
Reply #20

guest_guest

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Although immaturely asked, it's still a valid question worth answering

Hey man,
special thanks for your replies ...

i hope to see valid replies from corona team ... not only ban , block , indifference and ... ;)

and another thing ... i'm not an english or american person ... so my english is not good !! If you have been a misunderstanding is not my fault!!!
« Last Edit: 2016-04-12, 03:57:49 by guest_guest »

2016-04-12, 09:41:44
Reply #21

Ludvik Koutny

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2016-04-12, 18:27:49
Reply #22

guest_guest

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2016-04-13, 09:16:39
Reply #23

Nekrobul

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OMG. What the hell is going on here.

Off topic first - We are friendly comunity, we are always glad to help with advice. And we also expect same behaviour from all forum users so please don't act like a jerk.

About the memory consumption problem - There are always ways to siplify scene. Retopology to lowpoly meshes, opacity masks, saving instancing geometry to proxy, lower resolution textures, disabling texture filtering and loooot loooot of other workaround that will help you to fit in to 16 gigs of ram. And there is magical pagefile wich might also help you relocate some ram.
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