Author Topic: Basic render studio scene  (Read 25637 times)

2016-03-20, 12:19:58

romullus

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I'm sharing basic render studio scene, that i use for my own needs a lot. Scene setup is very simple, it uses one HDRI map for lighting and reflections. Scene contains two helper objects (floor and wall) for different scenarios. Background colour is easily adjustable and independant from exposure changes. Also there is wire and uv checker material overrides, as well as render element for quick and simple masking. This scene isn't meant to be used with traditional lights, but feel free experiment and add few lights if you want to.
I didn't include HDRI map in the scene, because i have no rights to distribute it, but it shouldn't be a problem to substitute this map with your own.

Hope, some of you will find this scene useful. Here's link to download: http://bit.ly/1WzTbAV
And short video, presenting key features of this scene:

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2016-03-21, 16:43:25
Reply #1

cecofuli

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2016-03-22, 00:42:36
Reply #2

dubcat

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Thanks for the "Direct Visibility Override", it's going straight into my Siger CMPPmax!
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2016-03-22, 16:56:52
Reply #3

maru

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Cool, but I think you should add a camera to the template file. ;)
Also, a curved background object would be nice - the shadows on the floor/wall don't look very nice.
Free HDRIs can be found here: https://corona-renderer.com/resources/materials/
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2016-03-22, 20:24:17
Reply #4

romullus

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I'm glad that you find it useful guys!

dubcat, care to explain what you ment by that? Surely you knew about direct visibility override.

maru, sure i could add a camera, more shadowcatcher objects and so on, but then it wouldn't be a basic studio anymore :] I just wanted to share my scene with others as it is. I have no doubt that everyone will find something to add to it, to make it even more useful. Feel free to share it here, if you'll  improve it noticeably.

Lately i'm using this scene a lot and together with interactive rendering and newest features from 1.4 it makes my product shots ridiculously fast.
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2016-03-22, 21:08:19
Reply #5

dubcat

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I like to plug my overrides and hdris into a corona material and save them in Siger CMPPmax. Neat and easy way to categories and I keep all the adjustments!

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2016-03-22, 21:19:31
Reply #6

romullus

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Doesn't CMPP accept maps? Only materials? That would be quite serious drawback IMO.
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2016-03-22, 21:39:36
Reply #7

dubcat

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As far as I know, Siger dump the .mat file from the "Selected Scene Object"/"Material Editor Active Slot".
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2016-03-22, 21:50:54
Reply #8

romullus

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Oh, i see. So there's no convenient drag & drop? :[
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2016-03-22, 21:55:41
Reply #9

dubcat

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Nope. I usually have a box sitting around that I apply the map materials to.
Didn't mean to turn your thread in to a Sigershader thread :P hehe
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2016-03-22, 22:05:27
Reply #10

romullus

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Well, one tries to gather useful info wherever he can :]
« Last Edit: 2016-03-23, 09:03:26 by romullus »
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2016-03-22, 23:21:27
Reply #11

JacopoGrosso

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Thank you for sharing your knowledge.. everyday I learn something new

2016-04-19, 11:01:47
Reply #12

plopalou

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Thanks romullus! I'm looking forward to using it. :)

2016-04-21, 09:43:05
Reply #13

Tanakov

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Hey, thanks man.
Using Corona since 2014-01-02
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2016-04-21, 10:51:28
Reply #14

aylama

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Thank you for sharing!! :)