Author Topic: Tutorials parody :- )  (Read 11624 times)

2016-02-29, 14:50:15
Reply #15

Rhodesy

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Certainly in my day there was an obsession on plans, sections, elevations and physical models as that is what the tutors could understand. woe betide if you had a virtual model instead of a physical one. So spending more time wrestling with a virtual model wasn't always appreciated including the time invested in learning the software in your free time. Much easier to fake a section by hand or CAD rather than actually figuring the building out properly. After all its not going to be built and these inaccuracies were never checked. Non architecture specific software like C4D and Max dont lend themselves to creating nice plans and elevations so they have to be drawn as well so that's extra time. In the end presentation maybe a 5th of the wall space is given over to a couple of perspectives which doesnt necessarily equate to the time put in so most people take the easy option and just fudge something near then end, often sketching over a photo of their physical model!

I can also see the tutors point with bad 3D looking awful its safer sticking with the tried and trusted 2D presentation. Are architecture students not inspired by all these renderings they see in magazines and the different styles on offer - some of which are quite accessible? Linking it back to the initial online tuts post, there are so many resources out there and so many trials and student licenses you can download in a click which wasn't available 10+ years ago it would be easy to set aside a long weekend and just learn the likes of sketchup and then combine it with photoshop to start with.   

 

2016-02-29, 17:04:21
Reply #16

burnin

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It's hard though slowly... students and lectors are seeing advantages in process of forming, massing, quantification and verification of a building as a whole entity within it's environment (once model is blocked, it's much easier to do all kinds of detailing, simulations, modifications and stress tests). And i concur with an old school approach as it's still necessary in conceptual design development.
It is why i am pushing this subject to be a part of artistic curriculum in primary schools. Kids from age of 12 should get at least acquainted with... after that age (puberty threshold), with every extra year it's getting harder to be open and susceptible for methods and techniques involved in any form of creativity (lazy senses - eyes, ears, smell, taste, feel... ppl just wanna get pleased without effort, hedonism).
« Last Edit: 2016-02-29, 17:10:04 by burnin »

2016-03-25, 18:19:59
Reply #17

rambambulli

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I studied architecture in The Netherlands. Nor the hardware, nor the software, nor the students, nor the curriculum, nor the time you want to invest (try making a cardboard or foam model :(, they are way more time consuming as making 3d models) but the dinosaurs that ought to teach you something. Those are the problem. We had to draw by hand. "If you can do that you are a real architect". Yeah right. Stupid fuckers. Sorry guys, still frustrated about this.