Author Topic: Has anyone tried rendering any complex animation with corona yet?  (Read 17621 times)

2016-02-08, 12:31:11

Jpjapers

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Im looking at re-rendering some university work with Corona and im wondering if anyone has successfully done any cinematic animation with it yet?
Should i wait for the adaptivity to come in a few versions? Are there any settings i should change? (im thinking locked noise pattern might be a start).
Id appreciate some guidance on whether it is worth waiting for the adaptive stuff to be implemented.

Thanks
Jack

2016-02-08, 12:33:43
Reply #1

Juraj

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Quote
im thinking locked noise pattern might be a start

NO. :- )

I did few small anims, very simple space, almost infographics... but the locked noise is something that looks completely horrible. It gives you this "Do I have dirty monitor or broken windows?" feeling.
Regular noise looks much more "pleasing". Of course, zero noise would be much better.
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2016-02-08, 12:40:40
Reply #2

Jpjapers

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This is a test frame i did. It took 45 minutes, which is actually half the time it took for mental ray surprisingly. However given that im much more experienced than i was 2 years ago the lighting is much more efficient. However the project is about 10 minutes long so we are talking about 13500 hours of rendering on one machine!!! (i have some render nodes too so its not so bad). Im hoping there will be some significant speed ups in later versions of corona to enable me to do this but id like to start relighting and retexturing if it will be possible in the future to crank out some quicker frames.

2016-02-08, 14:07:39
Reply #3

denisgo22

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There is no so complex animation, its only test for rendertime and motion blur and Dof with Corona render/
Project for Stock's and advertisement background for beginning of different projects//
Render 1 frame 19-20 min res 1920/1080 full HD on I-7 3.70GHZ
24 hours on renderfarm from 4   I-7 machines///
i am waiting for Adaptivity in Corona for more complex and long animations/
now it's it is simply impossible from point of view to relation's /Time-quality-noiseless//


feature=youtu.be


feature=youtu.be




« Last Edit: 2016-02-08, 14:43:49 by denisgo22 »


2016-02-08, 14:40:02
Reply #5

Rhodesy

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Quote
im thinking locked noise pattern might be a start

NO. :- )

I did few small anims, very simple space, almost infographics... but the locked noise is something that looks completely horrible. It gives you this "Do I have dirty monitor or broken windows?" feeling.
Regular noise looks much more "pleasing". Of course, zero noise would be much better.

Juraj, do you not run the risk of dancing speculars with the non fixed noise? I appreciate if you let the image clear right up its less of a problem, but if your having to cut it fine I would think the consistent grain would be less noticeable but perhaps I need to try both.

2016-02-08, 15:04:14
Reply #6

maru

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1. The static noise pattern looks absolutely horrible in animations, much worse than moving noise
2. The static noise pattern has to be disabled for some denoising apps/plugins

3. There have been some successful animations made in Corona - including (half of ;) ) this one: https://forum.corona-renderer.com/index.php/topic,10893.0.html
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-02-08, 15:12:29
Reply #7

Rhodesy

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OK I bow to your collective expertise on this I will uncheck that box and see what happens.

2016-02-08, 16:08:27
Reply #8

Jpjapers

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@Ondra & Maru,

Do you have any tips for settings adjustments for animations? Is there anything i should be disabling to encourage faster rendering or any caches i should be saving? Any flicker issues?
Thank you

Jack

Also those space idents are amazing!


EDIT: Nevermind https://coronarenderer.freshdesk.com/support/solutions/articles/5000515648-how-to-use-uhd-cache-
« Last Edit: 2016-02-08, 16:12:23 by jpjapers »

2016-02-08, 16:13:48
Reply #9

maru

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Yup, I was about to link that article. Other than that - no special treatment required. What works for stills, will also work for animation.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-02-08, 16:18:07
Reply #10

Juraj

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OK I bow to your collective expertise on this I will uncheck that box and see what happens.

It matters much more when there is still a lot of residual noise. The static noise looks like filter, it's extremely noticeable. "dynamic" noise can look like shimmering, but it's far better of the two bad options :- ).
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2016-02-08, 17:56:55
Reply #11

jasond

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I've completed quite a few mechanical engineering animations using Corona with great results. Lots of metals and highly complex components.

Regarding the noise, I disable lock sampling pattern which does create the dancing noise however that is quite easily removed in post. I'm using Denoiser II from Red Giant and it works perfectly. Lock sampling still works but not as well (depending on what you use for noise reduction in post).

Since most of my animations are 5-10,000+ frames long, render speed is extremely important... so by leaving a bit of noise in your renders you can reduce frame time a bit. Find the threshold of just enough noise that your post production can remove without smoothing things out too much. That said, I still need to work on tweaking settings to reduce render times.

2016-02-09, 12:05:32
Reply #12

Jpjapers

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I might start off with the scene that took the longest to render in MR as a starting point. If i can get the render time down on that the rest should be easy.
Thanks
Jack

2016-02-13, 23:02:51
Reply #13

JCdeBlok

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I did this chair anim and most of the balls in Corona:



2016-02-15, 11:49:17
Reply #14

cecofuli

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In my personal opinion, in fly-through animations, I prefer static noise, instead random noise. =) It's much more pleasant. With random noise on every frame, it looks live we have some "animals, bugs, insect" on the wall )) Also, my stupid client recognized the random noise, but not the static noise. =)