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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Light material in Ray-Switch
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Topic: Light material in Ray-Switch (Read 12293 times)
2016-01-28, 12:21:03
Reply #15
maru
Corona Team
Active Users
Posts: 12161
Marcin
Re: Light material in Ray-Switch
Here is the scene + example. I made two "black" materials. One will occlude the light, and the other one uses rayswitch to let it glow.
I know that this is not a real solution, but it's the only one I could think of...
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2016-01-28, 12:43:00
Reply #16
mraw
Active Users
Posts: 159
Re: Light material in Ray-Switch
thanks a lot. Yes, that's working fine.
Can we conclude that GI-slot in combination with light-material behaves oddly?
I would love to hear what Ondra might have to say about this.
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2016-01-28, 13:03:49
Reply #17
maru
Corona Team
Active Users
Posts: 12161
Marcin
Re: Light material in Ray-Switch
Behavior of rayswitch+light seems counter-intuitive, but let's wait for Ondrej's explanation. I already notified him.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2016-02-03, 19:03:01
Reply #18
Ondra
Administrator
Active Users
Posts: 9050
Turning coffee to features since 2009
Re: Light material in Ray-Switch
this is limitation of the fake system, light emitters cannot be ray-switched. When you disable emission, you turn the light into self-illumination, which is computed differently and can be ray-switched
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Light material in Ray-Switch