Author Topic: New standalone build, new XML format  (Read 37188 times)

2016-02-10, 19:33:58
Reply #15

johan belmans

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I did not touch the standalone version yet. But I can imagine it can be a time saver for animations.
But, is there a way it can be used on a local render farm?

2016-02-10, 22:46:07
Reply #16

Ludvik Koutny

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I get the differences in colors because of different noise seed and probably multimap seed as well. But there's something strange going on with metallic materials, as they seem to shine a bit more in standalone :|

2016-02-27, 10:39:31
Reply #17

jKLman

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Tried it with Joel's 1.9.4DEV render_corona addon from the blenderartists forum,not fully supported yet but it's working.
Though I got an issue of long GI computation inside Blender, using command line and rendering the scenes generated by Blender
works perfectly.
« Last Edit: 2016-02-28, 04:45:02 by jKLman »
"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit

2016-02-29, 12:11:43
Reply #18

johan belmans

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I did not touch the standalone version yet. But I can imagine it can be a time saver for animations.
But, is there a way it can be used on a local render farm?

Anyone tried?