I can imagine this eventually being perfect thing for frame-buffer integration. Even as odd as two different noise pattern renders is, that can be done inside at same time without any overhead using distributed rendering. But that can be internally automatized.
Animation can be batch processed you can probably already do it using some kind of soft like deadline/shotgun with some scripting skill. Although we don't know what kind of artifacts this brings up in animation, I presume it's quite doable if Disney has similar tech primarily animation oriented. If it's good enough for them, it's good enough for me. I mean it's in infancy, so why discount it in favour of something else ? Looks pretty damn promising to me even now.
Imho, adaptivity has potential to "speed" up renders perhaps by twice ? That's 50perc. savings cost for animation budget. This ? This can save up to 90perc. perc of budget if you compromise visual quality. Which many would gladly do for animation, where costs easily reach thousands of euros for few minutes of footage.
And I am not even talking about super cheap pre-viz. Even if this tool wouldn't be suitable for final output, for test renderings/animation, it would be god-send.
Also, adaptivity primarily helps with non-uniform noise distributed in scene (stuck noise). But what about simply heavy scenes with pretty uniform noise ? Those simply need the sampling done and nada. Noise reduction is pretty universal, renderer-agnostic need and wish of any user. There definitely is a place for tool like this.
I, look a lot to where this goes :- )
« Last Edit: 2015-10-31, 23:09:41 by Juraj_Talcik »

Logged
Please follow my new
Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!