Author Topic: Proxy export bug?  (Read 7040 times)

2015-10-27, 20:55:51

davood.kharmanzar

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Hello ...

When tried to export as proxy this happend!! why? :(

Max 2015 + 1.3 RC3

2015-10-28, 02:17:12
Reply #1

hubrobin

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Hey,

can you provide me with the scene or some simplified repro case?

Thanks,

Robin

2015-10-28, 04:08:02
Reply #2

davood.kharmanzar

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Hi hubrobin ...

Can you send me a link?

2015-10-28, 08:31:49
Reply #3

romullus

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Not sure if you need a link where you could upload your scene, but here it is: https://corona-renderer.com/upload/
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-10-28, 10:34:35
Reply #4

davood.kharmanzar

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Ok ...

i sent this -> 1446024843_ProxyBug.rar

2015-10-28, 13:11:52
Reply #5

hubrobin

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Thanks for the data!
I just had a look at it and the proxy in 'After Proxy.max' looks broken indeed. The reason is that the geometry references non-existing material ids. When I converted the building in 'Before.max' to Corona proxy everything went fine.

How exactly did you create the proxy? Did you use Corona proxy exporter or created the proxy manually by picking the building? Did you get the broken materials right after creating the proxy or was there something more you did?

Cheers,
Robin

2015-10-28, 13:13:18
Reply #6

davood.kharmanzar

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I used corona proxy exporter ...

2015-10-28, 13:21:38
Reply #7

Ondra

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did you export multiple meshes as single proxy?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-28, 13:22:19
Reply #8

hubrobin

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So if you use Corona proxy exporter to convert the building in the scene you sent me ('Before.max') you get the broken result?

2015-10-28, 13:24:14
Reply #9

davood.kharmanzar

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"before.max" is a single object mesh ... not multiply mesh !!

Just export this with Corona Proxy Exporter with default options :\

2015-10-28, 13:28:41
Reply #10

davood.kharmanzar

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Never mind!! i'll use traditional way ... Raw Objects!!
it seems that currently, proxy method is risky way!! :|

2015-10-28, 13:32:42
Reply #11

Ondra

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can you record a video of you exporting the object? We tried it on multiple computers and we always get correct results.

BTW: What version of 3dsmax are you using?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2015-10-28, 13:34:12
Reply #12

davood.kharmanzar

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Max 2015 + 1.3 RC3

2015-10-28, 15:18:06
Reply #13

davood.kharmanzar

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Hi Ondra ...

What do you think about this?

Happend when export many objects (about 800 objects! :D) ... each object as single proxy! (Default setting)

After creating some of proxies this occured & then crashed !!

The destination path have free space ... about 60 GB!

i can't send anything because the size is huge (about 2.5 GB)
« Last Edit: 2015-10-28, 17:40:00 by davood.kharmanzar »

2015-10-30, 11:03:48
Reply #14

Ondra

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can you try simplifying the scene, so you have something simpler that you can send?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)