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Messages - agentdark45

Pages: 1 ... 35 36 [37]
Gallery / Re: kry gallery
« on: 2013-10-10, 12:02:16 »

Sun mult 0.1-0.2

Cheers man, did you leave the sky settings at default too?

Gallery / Re: kry gallery
« on: 2013-10-10, 09:54:12 »
Amazing lighting! What's your setup?

[Max] General Discussion / Re: Corona Free models server
« on: 2013-10-06, 22:30:52 »
I'm in! Sounds like a good to idea to get some basic materials done like architectural glass, curtains, lamp shades e.t.c

I've got some to share if needed!

Work in Progress/Tests / Re: Juraj's WIPS/Theory/Questions
« on: 2013-10-03, 17:15:14 »
Hi Agent,

1: The interior lights are 4500K :- ) The white balance is set at neutral 6500K. It is almost always there, unless very specific need.
2: For exterior, no I didn't, I wanted the very slight blue cast it had. I might if I wanted to go for overcast scenario, but this one I called "fake dusk" as it is, just underexposed :- ).
3: The water material...isn't even material. It's ridicously basic, just had no time to even give it properly painted bump map.

It's IOR 1.333, super weak bump/noise set on Fractal, FULL refractivness and reflectivness (RGB 255/255/255), solid refractive mode. I think it is just plane, not cube, but I think it wouldn't play any role in this angle anyway. Not sure from head

Cheers for the reply man - I might have to start adopting your approach of leaving the white balance at 6500k and adjusting the other light sources instead given the quality of your work!

Work in Progress/Tests / Re: headoff's 'gallery'
« on: 2013-10-03, 17:12:23 »
That last render is awesome! Was that still at MSI = 1? I've been putting it to 400 to try and get the ceiling's in my scene whiter / less grey.

What are your highlight compression settings and exterior light sources?

Work in Progress/Tests / Re: Juraj's WIPS/Theory/Questions
« on: 2013-10-02, 20:19:14 »
Wow that last render is INSANE! Would you mind answering a few quick questions?

1. What colour temperature are the interior lights? You've really nailed the colour balance of the scene.
2. Did you still desaturate the HDR image for this shot?
3. Mind sharing your water material? I've been completely hopeless so far with water in Corona.

+1 on this feature. If this was implemented I could leave vray for good! It's absolutely crucial for creating lightmaps for 3D games (can you imagine a 3D walkthrough with Corona quality in real-time?)

This would also speed up fly through animations by thousands of percent!

Gallery / Re: Parisian apartment
« on: 2013-09-21, 16:04:23 »
Thanks so much for your detailed reply! It was incredibly helpful.

I look forward to hearing more!

Gallery / Re: Parisian apartment
« on: 2013-09-21, 04:05:51 »
Wow really great renders man! How'd you manage to get the walls so white without being blown out / losing contrast in the details?

Mind sharing your ceramic and marble material settings? Having trouble over here finding the right IOR / reflection amount!

Gallery / Re: kry gallery
« on: 2013-09-12, 20:28:22 »
Could you repost your settings please? Your image hoster appeares to have deleted the image, perhaps try imgur instead?

Cheers, thanks for the speedy help guys!

Just thought I'd post up a bug that I've been experiencing when rendering at higher resolutions (eg 2100x1600px+).

The VFB works great for low res shots, but as soon as I render high res shots and try to zoom in /maximize the VFB while rendering, 3ds max claims an error has occurred and force closes. The image will render file if I don't touch the VFB at all. If it's any help the VFB tends to get garbled sometimes when I minimize Max, and the only way to see my render is to maximize the VFB window again.

Running a very stable machine (3930k with 32gb ram). Also using the Alpha build 5 posted on the forums.

Thanks for taking the time to read this.

Gallery / Re: Michaels Gallery
« on: 2013-09-09, 14:40:53 »
Absolutely amazing images man! Especially of the interiors, awesome even diffuse lighting. Any chance of sharing some of your render settings? What are your thoughts on PPT vs HD cache for production quality renders? I'm still getting to grips with Corona (coming from Vray).

[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2013-09-06, 21:08:52 »
Clocking in at 3.17 on an overclocked 3930k over here! Still can't quite believe how quick Corona is!

Just wondering if anyone has a copy of the 3D studio max scene available for a closer look? I've PM'd Rawalanche too.

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