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Messages - robpayne

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Team render’s good when it works. Please fix it. I had the same problem and currently can’t render final files locally until fixed.

[C4D] Resolved Feature Requests / Re: Volume Lights
« on: 2019-03-15, 17:41:01 »
For the record, Arnold lights don’t scatter without a volume to react with. They do however have a slider that can reduce the scattering on a per light basis, which makes it easier to art direct, albeit in a non-physical way.

Thanks Tom, I have just uploaded the scene files. Hopefully this sheds some light on the problem.

All the best,

Would it help if I send you the scene file?

I tried through the server but the end result was the same unfortunately.

I original tried rendering with 8 clients, then just 1 for subsequent testing. The host and client are both mid 2015 iMacs (i7 6700k). Cinema 4D is r20.057 with the latest Corona daily (20 feb 19). I had the same problem using the last official release too (v3 hotfix).

I’m not totally sure what the network speed is but a connection test from Team Render reports:
Upload: 104MiB/s
Download: 110.40MiB/s

Hopefully this all helps. Let me know if I can provide any more info, I’m pretty keen to get this working.

Many thanks,

Hi TomG, I tried setting to manual with 128MB packet size and a 60s interval but the clients still stopped rendering.

I also tried (by accident) a small packet size of 12MB with 40s interval, which didn’t work either. I’m attaching logs both.

Do you have any other suggestions I can try?



I’m having trouble rendering an image using team render. The image is very large (2175x8700px), and the clients stop after a minute or two with the message:

2019/02/21 11:15:01  [Corona4D] [ TR ] Canceling render because of test break

I can team render a much smaller version of the image without any problems. At 362x1450px the clients stay online and render the image.

Does anyone know how I can fix this? I’m attaching the full TR client log incase it’s helpful.



[Max] General Discussion / Frosted glass noise
« on: 2019-02-20, 18:59:19 »

Is it possible to speed up the rendering of frosted glass using the GI vs AA balance or Light Samples Multipler? I have a very large (4500x9000px) image of a bottle to render that is mostly frosted glass. It cleans up nicely with denoising, but I can’t use denoising on rebus farm.

Any guidance will be much appreciated.


[Max] Feature Requests / Coat layer
« on: 2018-10-08, 11:01:41 »
A coat layer would be great (similar to Disney BRDF) for more advanced specular layering.

[Archive] Corona Scatter 2.0 / Re: Feature requests
« on: 2018-09-28, 11:14:06 »
Relative save paths, such as ./render/…. and naming tokens (as featured in GSG tutorial here:

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