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Topics - Jens

Pages: 1 [2]
16
Hi

I'm do a few aerial views and I'm getting annoying indirect illumination on my shadowcatcher plane. Is there a way to keep this from happening? I kind of managed to do it with the rayswitchmtl, but then I loose the shadow itself too on the shadowcatcher, which just seems silly :)

Tried all possible settings on the shadowcatcher material itself and also on the object seemingly reflecting light on to the plane, but no dice. I must be doing something complete wrong or ?




17
[Max] I need help! / Corona Image Editor - output gamma?
« on: 2017-06-06, 20:54:33 »
I saved my output from max to CXR (to play with lightmix) and gamma was set to 2.2. Looks great in the Corona Image Editor, but when I save from the editor to .exr I don't get the option to burn in the same gamma. So when I open the .exr file in PS it's way too dark (looking like gamme of 1). I could just tweak it in PS, but I'm importing several layers and it's just a pain when everything was looking fine in CIE.

I'm probably doing something wrong, please enlighten me :)

18
Hi

I saw someone in the 1.7 daily with the same issue, but it wasn't reported here.

When I render on my workstation + enable the DR and the render finishes, Corona starts the "cleaning up" message. This process never stops. It keeps on running. I am however able to continue to use 3ds max, save my output and everything else (didn't try to rerender though).

When I quit max (2016 sp4) it gave the attached pop up.


19
Hi guys

I noticed that Google has made some pretty big improvements to .jpg image compression and made it open source: https://github.com/google/guetzli

Now, not being at all comfortable with this stuff I wonder if any of you guys know how to put that code to use?

I tried searching for some small program or upload service like tinyjpg.com, but found nothing.

20
Hi

Had a couple of LightMix configurations saved so I could load them based on camera shot etc. Worked great. Only problem came when I deleted a LightSelect render element in the middle of the stack (I had 15 LightSelect elements).

After having deleted this, I later loaded the LightMix config and got a totally different looking image.

It was clear that the config file remembers each LightSelect element's value based on how that element is placed in the render elements list and NOT pr each unique render element.

So basically, by deleting my number 2 LightSelect element and then loading in the config file, all the other elements got "moved up" on the list and received wrong values.

Example:

Lightmix config:
  • Lightselect Light Table = 1.0
  • Lightselect Light Spots = 0.8
  • Lightselect Light Sofa = 2.0
  • Lightselect Light Door = 0.5
  • Lightselect Light Hall = 0.3

I then delete my lightselect element called "Light Spots", load my config and I get this result:

  • Lightselect Light Table = 1.0
  • Lightselect Light Sofa = 0.8 (should have been 2.0)
  • Lightselect Light Door = 2.0 (should have been 0.5)
  • Lightselect Light Hall = 0.5 (should have been 0.3)

I don't know if a each render element has a unique ID and the value could be tied to that, so even a name change on that element wouldn't mess this up.

Build was the 11-01-2017 daily on max 2016.

21
Hi

I just had a project with 15 different LightSelect passes. I figured I could just send the job to my render node so I could continue working on my workstation. Load the cexr file when render was completed, play with the LightMix feature in full res and then save out a normal exr, tiff what ever to take in to photoshop for final touches.

Problem here is, that even though my node denoised all passes, I still have to denoise them all again when "resuming" the render on the workstation to get to play with the lightmix. Normally it wouldn't be a problem and I could just turn off denoise on the render node job and denoise on the workstation, but for a complex project like this it would be sweet to be able to just let the render node / farm take care of the denoising.

Is this possible in some way or is it a feature request?


22
Gallery / Stormgade - The Dining Room
« on: 2017-01-09, 16:37:01 »
Hi guys

Here's some shots of the dining room in my refurbishing of an old apartment in Copenhagen.

Hope you like it! Next up: The Living Room :)










23
Gallery / Stormgade - The Kitchen
« on: 2016-12-07, 11:20:53 »
Hi guys

A few shots from this 1700th apartment in Copenhagen. Went a bit old school with the kitchen fronts.

Hope you like it! Next up: The Dining Room :)












24
[Max] I need help! / Can't open Asset Tracking
« on: 2016-10-29, 17:12:34 »
*Deleted the ENU folder, and everything works great again. Installing 1.5.1 had no effect. Guess I was just unlucky with some corrupted files...*

Hi

This might just be a total coincidence, but I just noticed that I can no longer open up max's "Asset tracking". Haven't really opened it in a while, but it worked the last time and only thing changed is my corona installation. Nothing happens if I access "asset tracking" via the menu nor the shit+t shortcut.

I've tried to uninstall 1.5.1 = nothing
Reinstall 1.4 = nothing
Repaired 3ds max 2016 = nothing

Hope someone got an idea before I have to reinstall everything.

25
Hi guys

The client has his eyes set on some pretty sweet wallpapers for his project. They are to be wrapped around 3 big supporting columns.

I've spent some time playing with bercon noise and I'm getting closer to the first material sample he gave me (attachment 01). He is considering the more "advanced" type (the image with the dinner table). I wonder if my (rather slow) approach with bercon maps is the best one. Any thoughts on how you guys would do it?

26
Hi guys

This is my latest client work. The space had no windows so the architect wanted to explore options with a skylight as the main element of lighting. It ended up 16m long and 1.4m wide.

It was made in 1.4, would have loved to try out the new lightmix in 1.5, but didn't dare to install the daily in the middle of the project ;) Think I'll try now it's over.









aaaand the wire :)


27
Hi guys

I need a laptop that I can bring to client meetings, use on travels and workshops (light 3ds max and photoshop work) and also just on the sofa at home. Not at all a portable workstation.
So it needs to be portable and light (thinking 14" and under 1.7kg). Have a good screen 1920p will be fine, but needs good color accuracy). Good battery life. No fancy gaming laptop. Simple design. 8gb ram minimum.

I'm not sure what is needed cpu/gpu wise for my needs. Will an i5/i7 with the onboard HD520 gpu suffice for light 3ds max and photoshop work or is it totally hopeless? I'm thinking that the discrete GPUs loose out on battery performance/portability.

The Dell XPS is too expensive. I'm currently looking at the Lenovo Yoga 700/710.

What are you guys using / any advice?

Thanks.

28
Gallery / Vacation Home - North of Copenhagen
« on: 2016-08-01, 09:28:54 »
Hi guys

I revisited a project from last year to apply some new knowledge. Wanted to do everything in 3D. This was the result:





CMasking pass:

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