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[Max] I need help! / CoronaVolumeGrid overlap workaround for animation?
« on: 2021-03-18, 16:41:55 »
Hi guys
I've never worked with all these fancy schmancy volumegrids, openVDPBFBP clouds etc, but I'm having a lot of fun. However, I notice that when the bounding boxes of the volume grinds overlap I'm getting these "artifacts". I know it's the same when using normal geometry with the volume material added, but then it's much easier to move volume objects around so they don't intersect. Here I can't get the result I want as I can't influence the cloud data other than scale the volumegrids. And to get the look I want I have to have them overlap. Is there a workaround for having multiple clouds in different altitudes so I can fly through them (animation)?
I've never worked with all these fancy schmancy volumegrids, openVDPBFBP clouds etc, but I'm having a lot of fun. However, I notice that when the bounding boxes of the volume grinds overlap I'm getting these "artifacts". I know it's the same when using normal geometry with the volume material added, but then it's much easier to move volume objects around so they don't intersect. Here I can't get the result I want as I can't influence the cloud data other than scale the volumegrids. And to get the look I want I have to have them overlap. Is there a workaround for having multiple clouds in different altitudes so I can fly through them (animation)?