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Messages - zicher

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Hi, a bit late, but just to clarify :)

The latlong shader from Andrew's web page (which I wrote originally) is not just 2 cameras with 180 degrees. It's a real 3D stereo projection where the cameras move for every image sample. This is used to create images for cylindrical projectors or Oculus Rift.

A 2 cameras setup won't be able to reproduce the omnidirectional stereo effect you get with this.

The LatLong shader is a stripped down version of the domemaster shader. You can find more info here:

If Corona allows for custom camera shaders, Andrew and I could help in the porting if someone wants to do some coding :)
The shaders are open source and can be found on Github:


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