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General CG Discussion / UV troubles..
« on: 2015-03-26, 21:22:22 »
Anyway, so I am modeling some bumper cases for mobile phones and the customer wants them mapped so he can use some images / text on them for print.
If I use normal planar mapping on the back then the image is stretched on the edges. If I go ahead and utilize full unwrapping I end up with some twisted UV mesh that gives me bad results if the text is showing on the image :(
I mean, whatever way I try to "relax" / "unfold" the UV cage I always end up with some skewed results and I cannot use planar mapping because I need the image to go over edges as well.
Anyone got some experience with that? I am losing my mind :(
You can see on the screenshots that if I use some image texture it is not really noticeable but it starts to get dirty when the texture has some straight lines or text.
I have tried to UVW unwrap in both Cinema4D at work (screenshots) and at home in my 3dstudio 2015. Getting exactly the same results after relax.
Thank you in advance!
If I use normal planar mapping on the back then the image is stretched on the edges. If I go ahead and utilize full unwrapping I end up with some twisted UV mesh that gives me bad results if the text is showing on the image :(
I mean, whatever way I try to "relax" / "unfold" the UV cage I always end up with some skewed results and I cannot use planar mapping because I need the image to go over edges as well.
Anyone got some experience with that? I am losing my mind :(
You can see on the screenshots that if I use some image texture it is not really noticeable but it starts to get dirty when the texture has some straight lines or text.
I have tried to UVW unwrap in both Cinema4D at work (screenshots) and at home in my 3dstudio 2015. Getting exactly the same results after relax.
Thank you in advance!