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[C4D] I need help! / Re: Multishader multipass masks?
« on: Yesterday at 10:02:52 »Hi there, this should work. Here's another sample scene. I have my objects in the cloner, each object has a comp tag with it's own object ID, a material using the mutli-shader (set to object ID) and then two masks in the multipass settings. Each mask also has Object ID enabled. If this works for you, maybe this can be applied to your scene as well?Hey Bengamin, unluckily I can't do like this. I must keep the animation setup as I did since in my scene there's a lot of stuff going on and I should keep the rig as you saw in my file...
What Stefan suggests would be great tbh