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Gallery / Re: Animation - Game Boy Advance SP
« on: 2025-07-04, 15:15:43 »This is really well done imho, super tasteful! Thanks for sharing!Thank you so much Nejc🙏🙏
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This is really well done imho, super tasteful! Thanks for sharing!Thank you so much Nejc🙏🙏
Please try following this: https://support.chaos.com/hc/en-us/articles/36798754083217
And if you can't get it working, please contact support at https://support.chaos.com/hc/en-us/requests/new
I still don't get it why not model a sphere with thickness by modeling a sphere with thickness. :)
Don't use the Legacy (sRGB linear workflow) Color Space. Try the scene-linear Rec2020 Color Space in the Project Color Management drop down. I had a Standard Render (yes I still use that from time to time) issue. The Render Viewport colors were very dark compared to the Render to Picture Viewer output. I also tried opening the file in C4d 2023 and had no color problems.Tried to change color space but it doesn't fix the issue.
Hi there Teo,
Thank you for contacting us.
Could you please elaborate a little bit more about the issue?
As far as I understand, the rendered image (regular render) using the VFB looks ok; the rendered image using the IR (Interactive Rendering) in the VFB also looks ok, but the IR for the Viewport is the one that is not working as expected, am I correct?
Could you please double-check if the Linear Workflow is disabled for the Viewport?
Looking forward to hearing from you.
Have a nice day/evening.
Kind regards.
Did you check if the curtain has proper UV coordinates? Assign checkerboard texture and see if there are any obvious stretching. If modelled correctly, objects like curtains should not require triplanar, instead they should have nearly perfect UV coordinates already.Yeah the uvs are there, and they're working fine. This problem is not related to UVs tho, I can scale the texture how I want but the bump problems is still there