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Messages - TeoRossi93

Pages: [1] 2 3 ... 10
1
Gallery / Re: Animation - Game Boy Advance SP
« on: 2025-07-04, 15:15:43 »
This is really well done imho, super tasteful! Thanks for sharing!
Thank you so much Nejc🙏🙏

2
Gallery / Animation - Game Boy Advance SP
« on: 2025-07-04, 12:46:47 »
Hey guys!
I'm sharing with you my latest personal project, a super quick one. I animated these beauty shots in cinema4d and rendered with Corona of course.
Render times were about 1 minutes per frame for most of the clips on a i9 13900k.

Free model available on grabcad if you wanna play with it 😁
I'm attaching an image just for the thread thumbnail 😅


3
[C4D] I need help! / Re: Chaos unified login is not running
« on: 2025-07-03, 22:49:14 »
Please try following this: https://support.chaos.com/hc/en-us/articles/36798754083217
And if you can't get it working, please contact support at https://support.chaos.com/hc/en-us/requests/new

Hey Maru, I've tried both step 1 and 2 of that guide in the past days but the error keeps popping out after some time.
I'll contact the support

4
[C4D] I need help! / Chaos unified login is not running
« on: 2025-07-03, 14:50:06 »
Hey guys,

in the last days I've been experiencing a nasty issue with this pop up window (attached) almost every time I open c4d. Despite the fact that I login via browser nothing changes. To fix this I run the app "stop chaos unified login" and then the "start chaos unified login" that usually fixes the problem, but not always.
It is very frustrating, how can I fix this thing permanently?
Thanks

5
Gallery / Ducati Desmosedici RR
« on: 2025-05-15, 16:45:26 »
Hello guys!
I'm sharing some renders I did using a Ducati Desmosedici RR base model that I "enhanced" a bit by adding aerodynamic parts.
Everything was modeled, textured and rendered using c4d+corona.


6
I still don't get it why not model a sphere with thickness by modeling a sphere with thickness. :)

The problem with thickness is that the "thick" part was too harsh in my tests

7
Hey guys! Sorry for the later reply. The big issue for this image is that it's going to be used in a UI with overlapping graphics, I wasn't allowed to be too much fancy with reflections and stuff. I'm attaching the final output for the client.

The only thing that I wasn't really able to achieve was the "thickness" effect on the edges of the glass ball (like the 2 images attached with bubble/droplets).

8
Hi guys!
I'm working on an odd task, rendering a golf ball inside a glass sphere. It's an image that is going to be used in a UI design.
I'm attaching an image (1) that is an AI generated reference done by the client.
At the beginning I wasn't getting nice results since a "solid" sphere would distort the contained objects. I tried then the thin film option in the material and I even tried to give thickness to the sphere, but the output is really bad (you can see the attached images 2).
SOmething I'm aiming to is the attached image 3 I guess.

I think the big issue here is represented by the lighting that must be studio and pretty clear and neat since the render is going to be featured in a UI system

9
Gallery / Ferragamo watch animation
« on: 2024-12-07, 15:22:29 »
Hey guys!
Here's an animation I did 2 years ago for Ferragamo, I got the permission to share the video just now.
Everything was done using c4d and corona!



10
Don't use the Legacy (sRGB linear workflow) Color Space. Try the scene-linear Rec2020 Color Space in the Project Color Management drop down. I had a Standard Render (yes I still use that from time to time) issue. The Render Viewport colors were very dark compared to the Render to Picture Viewer output. I also tried opening the file in C4d 2023 and had no color problems.
Tried to change color space but it doesn't fix the issue.

This problem is indeed some setting in my c4d version

11
Hi Benjamin,

since the problem occurs in every scene I'm just sharing with you a random one.
https://we.tl/t-BFnwan1UCV

Thank you

12
Hey Benjamin,

so I tried turning this on and off and the result is always the same (wrong).
See attached screenshots please

13
Hi there Teo,
Thank you for contacting us.
Could you please elaborate a little bit more about the issue?
As far as I understand, the rendered image (regular render) using the VFB looks ok; the rendered image using the IR (Interactive Rendering) in the VFB also looks ok, but the IR for the Viewport is the one that is not working as expected, am I correct?
Could you please double-check if the Linear Workflow is disabled for the Viewport?
Looking forward to hearing from you.
Have a nice day/evening.
Kind regards.

Hi there! Yes you did understand perfectly what the problem is.

These attached are my current settings for colour space. I didn't touch anything since I installed c4d 2025 few days ago.
Turning on and off the linear option in the viewport doesn't change the colours behaviour

14
Hi guys!
I've updated c4d to 2025 few days ago and installed the Corona 13 daily that supports it.
Renders in the vfb and interactive (both viewport and window) are working fine. Unluckily if I render the viewport colours are different, looks like the gamma is wrong.
I think this could be a color space problem, but I checked the linear space and everything should be ok

15
Did you check if the curtain has proper UV coordinates? Assign checkerboard texture and see if there are any obvious stretching. If modelled correctly, objects like curtains should not require triplanar, instead they should have nearly perfect UV coordinates already.
Yeah the uvs are there, and they're working fine. This problem is not related to UVs tho, I can scale the texture how I want but the bump problems is still there

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