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Messages - caspian

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1
Yes, it's the Geometry Axis node. As all my lights are in a Null it affects them all. But I just realised that I can put the light I want to change the axis centre of into a child null and put the Geometry Axis node in that.
… or just make a light material for that light. That might be easier.
Thanks for your input.

2
Is there a trick to animating the size of a light? I have a rectangle strip light and I want to animate the size to illuminate part of an object. But I want the light to grow from one side and not the centre which it does by default. I thought maybe the Axis Centre node would do it but it messes with all the lights in the scene. How might I solve this? Would it just be to animate a shape that blocks the light and not the light itself?

3
I have had this issue too. Ended up having to reinstall a new Cosmos Browser. No idea why it suddenly stopped and the error didn't suggest installing a new Browser.

4
[C4D] I need help! / Re: Decoding an Octane file for Corona
« on: 2024-08-06, 20:59:51 »
Thanks for the tip.

5
[C4D] I need help! / Re: Decoding an Octane file for Corona
« on: 2024-08-05, 22:05:10 »
UPDATE: I put in the Diffuse channel with a triplanar and it seems to do the trick.

6
[C4D] I need help! / Decoding an Octane file for Corona
« on: 2024-08-05, 07:21:37 »
Hi there. I've been handed a file with an Octane to recreate in Corona. It seems simple enough but I'm stuck as I've never used Octane. There's a single material stuck on the Specular channel of the Octane material. But where do I put that on my Corona setup? And can I do a similar texture projection to Octane?

7
Is setting the cloner to Instance the only change you did?
Mine isn't behaving the same way.

8
Thanks for that tip. I can now see them in the picture viewer, but it isn't quite right. The sizes and quantity seem to be wrong.

9
[C4D] I need help! / Rendering Clone from a Matrix object
« on: 2024-02-27, 08:28:02 »
I have a scene where I am disintegrating an object with some mograph. I have a Cloner that is driven by a Matrix.
In Redshift I understand I can just render the Matrix with a Redshift tag so I don't need the cloner but with Corona I do, correct?
But with Corona I can't seem to get the clones to appear in my render. What's the trick?
Working file attached
V2023.2.2
Corona 10 Hotfix 2

10
Thanks for the workflow tip (and heads on carpaint tip). I knew that it would be possible by converting it, but wanted to avoid it if there was a better way — and it seems we will have to wait. Polygons Islands to Objects rings a bell. I'll have a watch. Thanks. I often use the TrueSpit object which is handy.

11
Is there a trick to have a decal object only apply to a certain selection? I have a car from the Cosmos Browser and I only want to apply the art to the paint sections. in the include/exclude it seems like you can only select objects. Is there another way, other than render twice and mask in photoshop?

12
I got SOMAT that I found useful. There are a few other packs on Gumroad, for car paint, metals etc but this pack is more varied.
https://neosushi68.gumroad.com/l/somat2

13
[C4D] I need help! / Adding user data to Corona Materials?
« on: 2023-07-10, 08:48:33 »
Is there a way to add user data to Corona materials?
I've been watching this tutorial that makes use of Scene Nodes at the point linked below he links a black and white noise material to a Redshift 'Display Colour' so the colour matches the bw noise (I think I've butchered that explanation!) Is there a way of achieving a similar thing in Corona so the colour is mapped to the noise?
This is as far as I have got but I'm scratching my head as to what to do to with Corona material: https://www.dropbox.com/s/fa1k9mqoxxcwq1z/Torus%20nodes%20clones%201.c4d?dl=0

14
Thank you.

15
Hi there. I'm about to export an image sequence for AE with an alpha channel. Normally I just export TIFs. What is the difference between checking the Alpha Channel, Straight Alpha and Separate Alpha?

Today I noticed that under the Corona Save is a Compositing Project File section. Can someone explain what this bit does. I tried looking it up in the Help but didn't find anything.

Thanks

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