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Messages - artofcharly

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General Discussion / Re: Parallax Mapping ? :)
« on: 2020-06-20, 06:22:02 »
This is too big fake suitable for games, but not for realistic renderer. I won't implement it, use displacement instead ;).

Why do you think that this is a fake?

Fstorm released this and it is works and looks no worse than displacement. But rendered faster and etc...

Recently I recorded a tutorial with this awesome feature, maybe this tutorial will change your mind =)

Did you show some examples of Corona Distance with volumetric effects? :)

Yes, I will do this in the next part =)

Thanks for the kind comments :D

A new image posted on the 'socials':

So much work has gone into Cyan Eyed to date, and a lot of detail can be missed. While not from any shot in the film, this teaser image is to show off the work done on the cloth materials.

Awesome result and good post work

Tutorials & Guides / Corona Distance Map. Examples. Part 2.
« on: 2019-07-23, 17:47:53 »

3D-Coat. Making of creature and render it in Corona Renderer. Part 2.

Creating a monster in 3D-Coat and rendering in Corona Renderer - without UV and retopology. Part 2.

Video Content:

0:01 - Intro

0:18 - InfoPartners

0:22 - Important information about turning on of subtitles.

0:29 - Information having an impact on the development of the channel and the output of the following lessons.

0:45 - Continuing to edit the proportions and details of the monster by using the different brushes.

3:03 - Use the Pose tool to correct proportions.

3:19 - Creating a mask and adding details to the base layer by using the Clay brush.

4:00 AM - Adding parts with the Draw brush.

5:25 - Using the Pose Tool to correct a pose.

8:45 - CutOff-brush to remove unwanted parts.

10:10 - I make special masks with the help of Freeze, in order not to touch the separate parts during the editing of the geometry.

10:26 - Continuing to work with the Pose and Move Tool.

10:59 - I draw additional tentacles in voxel mode with the Sphere brush. Also, again - I use Freeze and CutOff.

11:30 Paint texture in Paint-Room and export to FBX.

11:39 - Import models in 3Ds Max.

11:56 - Creating CoronaSkinMtl and configuring VertexColor.

13:43 - Lighting setup in Corona Renderer.
14:15 - The ending.

14:31 -  The ending. Video preview of other lessons. A subscription button.

If you like this video:

► Click on the “Thumb up”
► Subscribe to the channel to avoid missing new releases
► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)

Enjoy watching!
Best regards, Andrew Krivulya aka Charly.

Hello everyone and welcome to my topic.
Here I'll upload my tutorials and making of's with Eng and other subtitles.

Happy viewing and enjoy. More tutorials coming soon.

Best regards, Andrew.

« on: 2018-07-22, 07:05:28 »
Nice work. Loving the hair shaders  :-)

Thank you =)

« on: 2018-07-21, 14:43:55 »
So I fixed the beard, make some changes and decided to make a silhouette. Because I'm hair-groomer and should focus your attention on the hair =)

Wow! Looks nice =)

Oops, fixed!

Yeah =) Thank you =)

Btw, you did awesome shots =) Can't wait to see the Prisoner render with a hair. And ofcourse the full cinematic =)

Ryan, you make an awesome cinematic and I glad to be a part of it =) Can't wait to see the final =)

Btw, please fix my Family name - Krivulya

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