Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - caspian

Pages: [1]
[C4D] I need help! / Help outputting MultiPass to PSD?
« on: 2020-10-14, 23:52:56 »
I'm struggling to work out the workflow to output a multipass to a PSD.
When I render it I only seems to have the regular save out setting s and not an option to specify as a PSD despite the Save settings set to Multi-Pass PSD. I must be missing something.
What is the right way of doing this?

Is there a way to have light 1 only affect object 1, and light 2 only affect object 2 etc? I thought the composition tag might help but in a quick test (2 objects and 2 lights) I couldn’t get the lights to behave as I’d like. Before I start building out my scene I thought I'd check if I can do this the Corona.

[C4D] I need help! / Volumetric Fog in C4D (not mist)
« on: 2020-01-17, 05:55:29 »

I thought I understood the basics of volumetric fog, but I can't seems to achieve this effect (link above) that has different densities, rather than a more general mist in C4D. With my limited knowledge I thought putting a noise shader in the volume would be good place to start, but it just makes things blotchy and just looks rubbish. Any ideas greatly appreciated!

[C4D] General Discussion / rendering image sequence?
« on: 2019-11-08, 22:41:12 »
Could someone help me out. I can't work out how to render my 100frame looping animation (C4d R19)
I even tried saving at as MP4 but all I get is a single frame, even thought the renderer is rendering again and again.
there must be a setting I'm missing.

I'm relatively new to Corona and doing my best to work out how to do things differently (and why) to just bing in C4D. One thing I was trying to achieve on the weekend is replicate the condensation on a surface. In C4D I do it the way 3D Fluff taught me: using a number of noise shaders in the Normal and Displacement channels of the material. Corona materials don't have Normals, but it can be achieved in C4D with the Bump instead. Does anything have any bright ideas how this can be built with Corona? My attempt to replicate it didn't show up one the interactive renderer even using a corona water texture. Any help gratefully received. Thanks

Pages: [1]