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Topics - Romas Noreika

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Can anyone please guide me why I cannot see the Phoenix FD Foam Texture map? Using max 2021, latest corona 6 hot fix 1 & Phoenix 4.2
Screen Shot attached: please help me to understand.

When I switch to V-Ray 5, it show the texture then, but when I switch to Corona it disappears.

Any ideas :) ?

[Max] I need help! / V-Ray Sphere Fade
« on: 2020-06-18, 09:40:00 »
Hello there everyone,

I have a quite important question since I switched to Corona and corona workflow has been dominating my workflow now. I have a question in regards of re-rendering  regions in animation.

Example: when I was rendering animations with V-Ray in full frame and when the client had comments, I was able to save time in rendering (re-rendering just regions).

So lets just say the camera is following the Car driving from the side and in the background we have the whole site plan etc. And lets just say the client wants to change the cars number plates, rims  and the car color. So in V-Ray environment case I would create a sphere gizmo or a box gizmo centered to the driving car and give some bleed that would include the whole car and a bit whats around the car, for instance the cars shadow underneath the car. Also lets just say, there will be big glass windows, that when the camera is going to reach those windows the reflection is going to see the car also with all the new changes/amends. So in this case I can create how many gizmos I will need on windows, cars objects that will see the change and apply that in V-Ray Sphere Fade.

So whenever the camera is going to hit those objects they will be rendered and sphere fade will give them a fallow bleed so when you will blend/drop 16bit openexr old footage with the new one (vray sphere fade region frames) it will work like a charm. With a little cost of re-rendering. With corona I would have to re-render the whole frame again. I cannot apply a gizmo on an object, link it and tell corona to render it only as a region with a fallow bleed.

Is there a way or will be a way to do this in corona?

Please help.

Hello there I have a problem with corona and Phoenix.

I cannot see the 4 maps when I switch to Corona. Now I know that Corona does support Phoenix now. So what is the problem? Is this normal to see only two maps instead of 4? (Images attached).

With corona switched ON I can see only 2 Phoenix maps
When I switch to VRAY I can see all 4 Phoenix maps.
When I switch to Corona and show incompatible I can see 4 Phoenix maps is this normal? Should I always switch to "Show incompatible"?

Using Max 2020 Latest Update.

Corona 5 Hotfix 2
VRay Next 3.1
Phoenix 4

Hardware / AMD Ryzen Threadripper 3970X
« on: 2020-02-27, 17:32:47 »
Hello Everyone!

I am wondering to switch from INTEL to AMD Ryzen Threadripper 3970X.

How do you guys finding this CPU is it any good? Is it worth buying?

At the moment I am on 128GB OF DDR4 Ram, Titan X pascal and i7 6950X 10 core 20 thread.

Please let me know your Thoughts.

Thank you.

Gallery / KITCHEN 666 - Romas Noreika
« on: 2020-02-22, 19:07:49 »
by Romas Noreika

I call this Kitchen 666, because this Kitchen Design is not going to be for everyone. Dark textures, colors, moody
lighting with MINIMAL Furniture &  Composition.
We live in a very busy world nowadays... Work, stress, everyday rush - sometimes I forget to Breathe... Now, I will
say this: We are all different and at the same time unique. Year by year I was keep designing my projects with
darker, neutral less busy colors & Textures. And I understood one thing from this...

Sometimes life can be too “Noisy” & too “Busy” for our MIND to process this so called “NOISE”. Busy textures,
vibrant colors can be very tiring. And for human BRAIN to process neautral, dark, matt finishes is a lot easier,
than to process vibrant, bright colors or patterned textures. Even to process a bright white color is a lot harder than
to process a dark grey or black, there is almost nothing to process...You just don’t use your precious energy.

That is way I feel a lot more comfortable and well rested in a neutral darkish home environment and some people
might feel the same way. But like I said: It is not for everyone...

So try to create your “WORLD” with a less “NOISY” environment and maybe your soul & body will find peace...   

3D Scene Only:



[Max] I need help! / Windows 10 PRO 64 BIT - PAGE FILE
« on: 2019-10-24, 17:20:15 »
Hello there,

maybe someone could explain me about the page file a bit. Read a lot on the internet and everyone has their own different opinion and at that it looks that no one knows exactly how to work with it.

So my my PC Specs are:

CPU: i7 10 core
RAM: 128gb corsair
GPU: Titan XP

So I know that OS page file has to be somewhere 1.5x bigger than your RAM.

Is this true or not and how it really works? Mainly I work with 3Ds Max, Vray, Corona, Photoshop. And there were times that I was using 105 GB of ram on rendering.

Please do not write messages likes why do you need so much RAM etc etc. :D I have my own purposes.

Thank you very much guys.

I have a question:

By any chance there is a way to exclude or include a specific light in volumetric/fog mtl?

For example: I have a scene with 5 lights. 1 SUN and 4 Artificial lights. I only want that the fog/volumetric mtl would work with SUN ONLY. Fog mtl will not take 4 artificial lights in to consideration.

If it did not made sense let me know :)

If it did please let me know if it is possible.?

Thank you,


Romas Noreika

Does anyone know what is the deal with flipped hdri reflection? Same hdri same scene same glass mtl same camera settings. Left is corona right is fstorm.

So I did put my name in red on hdri. Loaded in corona and fstrom. When I was looking directly into hdri with camera, with corona my name was written backwards. But in a mirror it was written correctly.(Which I assume is the correct way)...

With fstorm did not matter if I look at the hdri directly or in a mirror my name was in a correct orientation. ROMAS and not spelled backwards.

So in this example(attached) you can see that reflections are different but it has the same scene setup. Even the shadows are flipped.

Does anyone know anything in regards to this situation? So which way is the correct way? Is Fstorm is doing this right or corona. I assume corona is doing it right ;/


What do you think?

Off-Topic / A CAR TYRE - MODEL
« on: 2019-03-05, 10:44:39 »
Hello everyone,

is threre a chance someone has a detailed car tyre model to share on dropbox or whatever?

Something along these lines with a cool rim

I would be really greatfull. :) Please let me know write me here or email me at



Hello everyone,

I have one problem with corona and forest pro Object ID.

So I created a lawn/grass with Itoo Forest Pro. The grass geometry is custom made, but this is not a problem.

The problem is - when I pick Corona MASK element in the elements tab. I sed it to RGB and a checkbox on OBJ ID - which is 1-2-3. So in my case I right click on the forest pro object go to properties and put object ID as 1.

So my MASK element RED channel 1 should show the grass mask. But its rendering it in BLACK. Basically corona obj ID buffer does not see that I set 1 obj ID on the grass/forest object.

Is it that forest pro is not suported in corona elements or how does it work? Or should I just go on the object that I am scattering it and select the ID there first.

I am a bit lost. Please help :)

[Max] General Discussion / CORONA 3 NVIDIA AI Denoiser
« on: 2018-11-23, 21:04:15 »
Hello there everyone,

I have a questions just downlaoded Corona 3. And testing out the AI Denoiser.

So it works only with normal rendering right?

When you press interactive button it does not apply correct?

PC Specs: 128gb ram DDR4
Geforce Titan XP
And i7 CPU 10 core.

Please confirm that if you can :)

Thank you very much.

[Max] I need help! / Corona Glare
« on: 2018-10-01, 13:15:11 »
Hello guys,

I have small questions here regarding corona GLARE.

Is there a way to give some kind of dispersion in corona glare? Something like in my example attached. This glare can be achieved in FStorm. I am not proposing FStorm. I am a full user of Vray and Corona.

I am just asking is it possible to do something similar?

General CG Discussion / Max Standart shaded mode problem.
« on: 2018-02-09, 16:33:20 »
Hello there everyone. I am using 2017 max 64bit. GPU: Titan X pascal. Latest drivers.

I am getting same problem as this guy does, basically in standart shaded mode I get transparent objects with visible lines ;/

Does anyone know how to sort this out? Max is runing on directx 11. Nitrous.

[Max] I need help! / Layered Material - Problem
« on: 2018-02-09, 10:55:34 »
Hello there everyone,

I have this issue with corona layered material.

Really simple - I am creating a beach scene.

So material setup really simple: Corona LayeredMtl. The base mtl has a DRY sand with displacement and the second material below has a WET sand (no displacement)

And I am masking these to with a map channel 2. Black and WHITE MASK.

When I press render I can see the dry and wet sand blending fine. But the whole plane(beach) is using displacement from the base material. Even the wet sand area has displacement. (AND IT DOES NOT)

Its like its working with the duffuse and such but displacement is only working on the base material. ;/

Can anyone help how to solve my problem.

How should I approach this situation.

I want the dry sand displaced and the wet sand becoming FLAT. (no dispalcement)

Thank you.

Gallery / BATHROOM DESIGN 2018
« on: 2017-11-12, 15:23:10 »
Hello everyone,

hope you are all doing well. :)

I would like to share my recent project called - BATHROOM DESIGN 2018

Something that I have designed on my free time. And rendered in corona of course :) An amazing tool for rendering.

I would really like to hear what other people think about this project or maybe have some tips how to do things better.

Thank you very much for you time.

For high resolution please check my website:


Romas Noreika

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