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Messages - emanfrin

Pages: [1]
[Max] Daily Builds / Re: Daily Builds
« on: 2016-05-06, 19:22:20 »
Denoise does not affect   "Shadow Catcher " alpha channel   ?   

beauty render is DENOISE ok
alpha matte render   (Shadow Catcher )  composite mode no denoise, and very noise alpha shadowns .

or it is made in a different way?

and congratulations corona 1.4 this amazing  \o/ \o/ \o/

Work in Progress/Tests / Re: Goku Dragon Ball WIP
« on: 2016-04-11, 09:24:39 »
i work this in my free time..

Work in Progress/Tests / Goku Dragon Ball WIP
« on: 2016-03-09, 07:12:47 »
A make a Toy Pose a GOKU Children
 first teste  in corona..
i will remade cloth

[Max] General Discussion / Re: Corona 1.3 Benchmark
« on: 2016-03-08, 15:34:37 »
Corona 1.3 Benchmark Finished
BTR Scene 16 passes
Intel(R) Xeon(R) CPU E5-1620 v2 @ 3.70GHz
Time: 0:05:37, Rays/sec: 1,443,980


hi guy , i work using Xref rig character and Xref materials .

In corona render Xref materials  with multsubmaterials IDs Not render correct.
render first ID only

Example  material 8 ID  Xref material...
Corona See only First ID  in render.

I'm doing something wrong?  in scanline work correct
Congratulation for great render ;) and 
I hope to be helping contributed bug... or not hehehe
\o/ \o/ \o/

i clean scenes  ,
particle flow setup  frame 41 warning

:) ..
I go to prepare max scene  in frame error ...

i dont server to send image... (forum not suport atach image ? )
email ?
in this case, (scenes work good  no error  , scenes random frame not work )

in process  parcing scene   render ...
An exception occured while rendering with 3ds max

This render will abort . If You render again without resolving the exception, you may experience instability.

Unknown Exception

when render  particle a mesh in 3dmax corona render works well.
But when I use "frequency Material "  in  special  frames (depend project ) the renderer Stop .
I remove material frequency , work good.
It would be possible in the future a map of  "Corona  particle " for the particle flow ?

[Max] General Discussion / Re: Corona Alpha4 Benchmark scene
« on: 2015-09-01, 03:14:45 »
Corona Renderer Alpha 4 benchmark scene
 Living room 100 passes
Intel(R) Xeon(R) CPU E5-1620 v2 @ 3.70GHz
Time: 0:5:44, Rays/s: 3,693,949
Windows 10

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