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[Max] I need help! / Re: Any better ways to use a single HDRI sphericals map both as env and lightning?
« on: 2025-05-17, 14:58:48 »This particular HDRI doesn't seem to be calibrated correctly. If you place a Corona Sun next to the sun in the HDRI and check their RGB values, you will see that the Corona Sun is about 2x stronger than the one in the HDRI. I don't think there was some cloud layer or haze in the air while capturing that HDRI, it looks clear. The sunlight intensity on the 3D objects appears much lower than for example on the church facade in the image. Note that this HDRI is provided by a 3rd party vendor.Well , measuring the pixel values a great tip!
i first had to match the hdri's sun angle
using corona slect map, alternating with corona's sky map
i lined up them up so that the shadow cast by the corona sun is almost the same as the hdri's...


i created a CShading_RawComponent just to measure the brightness value
measured the ratio between light and shadow for the corona's sun which was 10:1 so the tip of the vertical box was ~50 and the shadow cast by that box was ~5,

so i changed the curve of the hdri to match that ratio of 10:1
so got this... monkey brain style

i think i can get away with this method for a while.